Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I do recognise this annoyance is probably an issue with me more than it is the game.
These minor gripes havnt spoiled the game for me so far and I would bet with a bit of adjustment you will find a way to kill the Deaths Sheppards. I killed them so fast on normal difficultly that i didnt even notice they could do that.
I kept Gale around for wizardry, but my PC is a Paladin, and it's been enough for healing. Not so much for offensive divine spellcasting, though.
The double Shepherd encounter is the only one I've ran into so far. Which can be frustrating because if you try to burn one down fast, the other will resurrect it. Both have to die at about the same time - or at least you need Silence/Counterspell/such.
Polearm Master + GWM, huh? So level 8+? Must be nice, I was level 5 when I first ran into them, level 6 when I went back to actually deal with them.
You're going to hate Nere then. Bastard has a cantrip - a CANTRIP - that inflicts a 4-turn mind control + constant Psychic damage.
(At least it breaks when the target takes any non-psychic damage so you can just slap them with a single Magic Missile or so, but jeez!)
I assume as someone playing on Tactician mode you probably know more about the combat than the people in the steam forums !
Yes and the GM is answerable to the players. The players can simply say no or that the GM needs to change their homebrew rules. There has to be an agreement between the two for a session to happen and generally players will have already decided if the GM is a killer GM and if those are the types of sessions they wanted.
Players as a group do not all share the same set of preferences or expectations. Some players want to always be 5 seconds or 1 dice roll away from dying, others don't. Some players want to be sweaty min maxing metagaming tryhards, others don't. Neither group is wrong but you do have to recognize there are other people with different preferences from your own.
When I ran into them, I had no-one in the party with particular facility against undead. So I just....mashed them. Just tons of raw damage and I think a fireball. The last Death Shepherd rezzed the ghast maybe...twice? But by that point I was only fighting one Shepherd and the ghast.
I believe I had my monk, Karlach as a wolf-heart barbarian, Wyll , and probably Astarion. If I recall, I took down the first Shepherd during my surprise round, and dropped the fireball on my second normal round of combat.
I really don't know what the OP's problem is here. They are undead, so it is on theme to expect the possibility of something "rezzing" them in combat. The combat itself is moderately challenging for a 5th level party, which in most cases will have 3rd level spells and multiple attacks per round, AND will likely have initiative.
And while I haven't played too far into Act 2 yet, I haven't seen a single encounter I'd consider unfair. Probably the closest is the one underneath the Blighted Village.
The fact of the matter is that virtually ALL encounters can be seen coming. If you haven't fought them before, SCOPE THEM OUT! Take a look at their basic stats. Their level alone will give you an idea of whether or not you should tackle them. If you do choose to engage, position your party for tactical advantage before starting a fight. And once you're positioned right, have Astation steath attack to open the fight, In almost all cases your entire PARTY will get an opening shot. That can be an ENORMOUS advantage in most fights. I mean, at level 5 (when I fought these dudes) I could have had a sneak attack, fireball, a few big melee hits from Karlach, and a solid ranged hit from my monk. That probably would have dropped 3/4 of the bad guys before they even got a TURN.
Stating a game developer needs to be fired because of this, is a bit of hot-take in my opinion. The game is doing well for a reason. People are enjoying it. If you struggled a bit with the encounter, I’d suggest adjusting your party and/or respecing into a class that can dish out radiant damage such as a Paladin or Cleric.
Those enemies were supposed to be hard? I steamrolled through them. Why do I keep reading, that people have a hard time with the enemies? I thought on "balanced" the game was way too easy.
Because it fking is too easy. So far I one-two turned every boss except for golem on max difficulty too. They just don't know how to make encounters so they insert those pathetic crutches that are annoying.