Baldur's Gate 3

Baldur's Gate 3

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Endiaron Aug 5, 2023 @ 10:12pm
Switching the leading character in a conversation.
Is it possible to switch the leading character for a dialogue?

Because it's really a problem in multiplayer mode when someone initiates a dialogue where a sorcerer could excel, but is forced to do it with a barbarian who triggered it.

This would significantly improve the gaming experience in cooperative play, allowing the utilization of the diversity of each character.
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Showing 1-15 of 60 comments
Feels Ranger Man Aug 5, 2023 @ 10:14pm 
Curious as well, quite annoying.
Comuse Aug 5, 2023 @ 10:15pm 
yeah that is why i have mostly given up on my multiplayer run being anything but chaos. i've mostly resigned myself to being the best loot goblin in the lands.
[OTS]EchoZenLogos Aug 5, 2023 @ 10:19pm 
There's no way to do that as far as I know. It wouldn't make any sense in-universe for the character to suddenly switch mid-conversation either, because the dialogues are pretty much all written as though you're having a 1 on 1 conversation (with occasional remarks by other characters nearby).

If you're playing multiplayer, then ask people to not initiate conversations with potentially important characters without asking first or having some system in place to decide who gets to start a conversation. If you can't get that basic level of agreement, then you probably are not playing with people who are going to let you have an enjoyable experience over time.

Anyway, it's a bit of a gamble anyway which character might be "best" in a conversation sometimes. You might think that your highly persuasive character for example should do every kind of talk - but sometimes you can succeed in a conversation based on your class or race or other factors too.
Last edited by [OTS]EchoZenLogos; Aug 5, 2023 @ 10:20pm
Ebany Aug 5, 2023 @ 10:20pm 
Not that I've found, or in the way you mean at least. If you switch characters it'll kick you from the conversation and then you can re-join with a different character, but that's the best I've managed.
R4ampage Aug 5, 2023 @ 10:22pm 
I think options from the rest of your Party, if nearby, should definitely show up. The amount of Times a Wizard easily could've answered a question and they were like right next to me is immense. :/
Endiaron Aug 5, 2023 @ 10:34pm 
Originally posted by OTSEchoZenLogos:
There's no way to do that as far as I know. It wouldn't make any sense in-universe for the character to suddenly switch mid-conversation either, because the dialogues are pretty much all written as though you're having a 1 on 1 conversation (with occasional remarks by other characters nearby).

If you're playing multiplayer, then ask people to not initiate conversations with potentially important characters without asking first or having some system in place to decide who gets to start a conversation. If you can't get that basic level of agreement, then you probably are not playing with people who are going to let you have an enjoyable experience over time.

Anyway, it's a bit of a gamble anyway which character might be "best" in a conversation sometimes. You might think that your highly persuasive character for example should do every kind of talk - but sometimes you can succeed in a conversation based on your class or race or other factors too.

That's the point - with a character possessing high charisma and persuasion, you can easily succeed. However, there are plenty of ways to lead a dialogue with other classes, for example, a spoiler: like when you encounter a hag in a grove with a sorcerer, which provides valuable hints for future conversations.

However, this concept falls apart when someone simply proceeds ahead. Yes, you can wait and send your charismatic character or take your time contemplating whether to start with the druid first... (on the second playthrough, you'll remember where combat begins or if you can engage in a truly good dialogue and which character would be the best choice). This slows down the pace of the game.
Last edited by Endiaron; Aug 5, 2023 @ 10:36pm
[OTS]EchoZenLogos Aug 5, 2023 @ 10:37pm 
Originally posted by Endiaron:
Originally posted by OTSEchoZenLogos:
There's no way to do that as far as I know. It wouldn't make any sense in-universe for the character to suddenly switch mid-conversation either, because the dialogues are pretty much all written as though you're having a 1 on 1 conversation (with occasional remarks by other characters nearby).

If you're playing multiplayer, then ask people to not initiate conversations with potentially important characters without asking first or having some system in place to decide who gets to start a conversation. If you can't get that basic level of agreement, then you probably are not playing with people who are going to let you have an enjoyable experience over time.

Anyway, it's a bit of a gamble anyway which character might be "best" in a conversation sometimes. You might think that your highly persuasive character for example should do every kind of talk - but sometimes you can succeed in a conversation based on your class or race or other factors too.

That's the point - with a character possessing high charisma and persuasion, you can easily succeed. However, there are plenty of ways to lead a dialogue with other classes, for example, a spoiler: like when you encounter a hag in a grove with a sorcerer, which provides valuable hints for future conversations.

However, this concept falls apart when someone simply proceeds ahead. Yes, you can wait and send your charismatic character or take your time contemplating whether to start with the druid first... (on the second playthrough, you'll remember where combat begins or if you can engage in a truly good dialogue and which character would be the best choice). This slows down the pace of the game.

You make some good points, but if you are playing multiplayer and can't keep your party together or prevent them from constantly doing things that cause annoyance that seems to be a problem with the group rather than with the game mechanics.
Last edited by [OTS]EchoZenLogos; Aug 5, 2023 @ 10:37pm
Endiaron Aug 5, 2023 @ 10:47pm 
Originally posted by OTSEchoZenLogos:
Originally posted by Endiaron:

That's the point - with a character possessing high charisma and persuasion, you can easily succeed. However, there are plenty of ways to lead a dialogue with other classes, for example, a spoiler: like when you encounter a hag in a grove with a sorcerer, which provides valuable hints for future conversations.

However, this concept falls apart when someone simply proceeds ahead. Yes, you can wait and send your charismatic character or take your time contemplating whether to start with the druid first... (on the second playthrough, you'll remember where combat begins or if you can engage in a truly good dialogue and which character would be the best choice). This slows down the pace of the game.

You make some good points, but if you are playing multiplayer and can't keep your party together or prevent them from constantly doing things that cause annoyance that seems to be a problem with the group rather than with the game mechanics.

This is a bad game design, especially in a dialogue-heavy game, where it depends on the situation and the character leading the conversation, without there being a way to change the direction of the conversation after you've started it. Like when you want to intimidate them, but you can't utilize your fearsome barbarian standing next to you. Even in single-player mode, I struggle with this. In the first playthrough, you have no idea where you're going and what that conversation will bring. And initially, you proceed with your more resilient character or the main character.
hannibal_pjv Aug 6, 2023 @ 12:15am 
You have to discus in your multiplayer group before hand who will start the discussion!
But if your barbarian wants to have conversation, why would he not be alloved to do it? It is roleplaying?
In tabletop if I talk to someone. My fellow player does not affect my conversation and my tests. It is my conversation, eben if I suck in social interactions.
Endiaron Aug 6, 2023 @ 1:04am 
Originally posted by hannibal_pjv:
You have to discus in your multiplayer group before hand who will start the discussion!
But if your barbarian wants to have conversation, why would he not be alloved to do it? It is roleplaying?
In tabletop if I talk to someone. My fellow player does not affect my conversation and my tests. It is my conversation, eben if I suck in social interactions.

There is many situation, where you are forced to dialog with character who enter area first.
And in single player or with premade characters - they can interupt or enter some dialogs... So Larian alredy do this and its not alowed for players.
r0ger that Aug 6, 2023 @ 9:55am 
This needs to change it’s upsetting the party can’t work together during conversations
DoubleATrain Aug 7, 2023 @ 7:20am 
Someone needs to mod this.
Maligner Aug 7, 2023 @ 7:23am 
Originally posted by hannibal_pjv:
You have to discus in your multiplayer group before hand who will start the discussion!
But if your barbarian wants to have conversation, why would he not be alloved to do it? It is roleplaying?
In tabletop if I talk to someone. My fellow player does not affect my conversation and my tests. It is my conversation, eben if I suck in social interactions.

With the built in chat feature? :/
Kabreras Aug 7, 2023 @ 7:26am 
Originally posted by OTSEchoZenLogos:
There's no way to do that as far as I know. It wouldn't make any sense in-universe for the character to suddenly switch mid-conversation either, because the dialogues are pretty much all written as though you're having a 1 on 1 conversation (with occasional remarks by other characters nearby).

This is the most stupid excuse for the lack of a basic group gestion tool i have ever seen.
Beeing tabletop or any respectable RPG existing (hello solasta), no conversation is 1 v 1 and everyone else watching saying nothing.
SmashingQuasar Aug 7, 2023 @ 7:29am 
It's especially bad in this situation:

when fighting the hag and she gets low HP, the dialogue gets triggered on the character that hit her last which is a level of stupidity that I didn't think was achievable.
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Date Posted: Aug 5, 2023 @ 10:12pm
Posts: 60