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If you're playing multiplayer, then ask people to not initiate conversations with potentially important characters without asking first or having some system in place to decide who gets to start a conversation. If you can't get that basic level of agreement, then you probably are not playing with people who are going to let you have an enjoyable experience over time.
Anyway, it's a bit of a gamble anyway which character might be "best" in a conversation sometimes. You might think that your highly persuasive character for example should do every kind of talk - but sometimes you can succeed in a conversation based on your class or race or other factors too.
That's the point - with a character possessing high charisma and persuasion, you can easily succeed. However, there are plenty of ways to lead a dialogue with other classes, for example, a spoiler: like when you encounter a hag in a grove with a sorcerer, which provides valuable hints for future conversations.
However, this concept falls apart when someone simply proceeds ahead. Yes, you can wait and send your charismatic character or take your time contemplating whether to start with the druid first... (on the second playthrough, you'll remember where combat begins or if you can engage in a truly good dialogue and which character would be the best choice). This slows down the pace of the game.
You make some good points, but if you are playing multiplayer and can't keep your party together or prevent them from constantly doing things that cause annoyance that seems to be a problem with the group rather than with the game mechanics.
This is a bad game design, especially in a dialogue-heavy game, where it depends on the situation and the character leading the conversation, without there being a way to change the direction of the conversation after you've started it. Like when you want to intimidate them, but you can't utilize your fearsome barbarian standing next to you. Even in single-player mode, I struggle with this. In the first playthrough, you have no idea where you're going and what that conversation will bring. And initially, you proceed with your more resilient character or the main character.
But if your barbarian wants to have conversation, why would he not be alloved to do it? It is roleplaying?
In tabletop if I talk to someone. My fellow player does not affect my conversation and my tests. It is my conversation, eben if I suck in social interactions.
There is many situation, where you are forced to dialog with character who enter area first.
And in single player or with premade characters - they can interupt or enter some dialogs... So Larian alredy do this and its not alowed for players.
With the built in chat feature? :/
This is the most stupid excuse for the lack of a basic group gestion tool i have ever seen.
Beeing tabletop or any respectable RPG existing (hello solasta), no conversation is 1 v 1 and everyone else watching saying nothing.
when fighting the hag and she gets low HP, the dialogue gets triggered on the character that hit her last which is a level of stupidity that I didn't think was achievable.