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No its not. The NPCs tell you they will leave the Next day in Grymforge, they tell you Nere will die soon if the rubble/debris isnt removed soon, the Tutorials tell you that doing Actions like Short Rest, Long Rest or Traveling advances Time and your Companions are warning you if you leave a time sensitive Area. The Tadpoles in your head are not time sensitive because some other Power prevents the Tadpoles from turning you into Mindflayers for now. Making the Main Quest time sensitive would be a big Mistake and lead to many frustrating Moments (looking at you Pathfinder Kingmaker hehe ).
I didn't even realise he was an important character until I got a quest from the Myconids to kill him later.
Agreed it was badly done, I mean, most things happen when you don't even realize who people are or that there is even something going on.
Exactly what I wanted to do to save the poor gnomes, but didn't have the time
Figured I would have a long rest since I was out of spells and taking an entire duergar horde would probably be a little difficult... when I return, they are all gone before I could slaughter them
Can you stop talking about things you know nothing about? YOU may not have been affected by this bug, but it IS A BUG.
YES, it is possible to take too long to rescue Nere and he dies without you having to fight him. That's potentially confusing (and IMO bad game design), but not a bug. It's not what we're talking about here though.
The bug is when you fight Nere, defeat him (I literally have before and after quicksaves to compare the difference), and then ALL NPCS AND ENEMIES DISAPPEAR FROM THE ENTIRE AREA. All of them. Everything. No-one to talk to. Nothing to fight. No way to progress any of the storylines in the area because nothing happens. It's just empty. Not just Nere. Not just the gnomes. Absolutely everything in the whole of the level is gone. Even the cow-creatures and the spiders. That is NOT as intended. It doesn't happen to everyone. Sounds like it didn't happen to you. But wrongly insisting that it is not a bug is just infuriating to people who are already pretty frustrated that their game is bugged and they can't continue to play it as intended. Stop giving wrong information you don't know anything about.
Nere is paying the Duergar as mercs. If you kill Nere, nobody is paying them and they'll leave.
I don't think you understand.
EVERYTHING IS GONE.
NPCs. Enemies. The guys up in the closet on the other side of the hanging platform. Anything and everything to the south of the level where the forge is. Gone. All of it. Disappeared. That's so obviously NOT intended (just because I won one fight) that it is plainly and self-evidently a bug.
When you first arrive, there's a gnome called Stickpot talking to two Duergar. After the fight, Stickpot and Duergar both gone (along with everyone else)... but when you click the door by the elevator, he appears for a cutscene to warn you about how hard it is. Before and after the cutscene, he's not there. Does that sound intentional to you?
Please, can people who weren't affected by a bug stop commenting that the bug is not a bug just because they didn't see it? It's infuriating.