Baldur's Gate 3

Baldur's Gate 3

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Brufus Aug 5, 2023 @ 7:34pm
Why is my Grymforge empty? (possible Act 1 spoilers)
I've been reading online about all these npc's and all these choices, and quests in the Grymforge area, but there is not a single person in the area for me. Also, I didn't realize that Nere could actually be alive. I showed up and his body was dead...I looted his head and that was it.

When I first got to the area, I did port away, did that bug it out maybe? Or did some choice I made somewhere cause all the cool content I read about to not be there? I honestly can't even access most areas of the zone it seems.

Any insight would be helpful, thanks!
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Showing 46-60 of 157 comments
Yogofu Aug 10, 2023 @ 12:39am 
Originally posted by Jack Niggleson:
Originally posted by Tepz:
This is NOT a bug. The whole Grymdark area/quests are time sensitive. Even if you do the whole Nere fight and defeat him, if you actually care to talk to and read the discussions with the Duergar, they even tell you they'll be up and leaving as soon as possible. In game any actions such as Short Rests, Long Rests, travelling between areas, etc, takes up x amount of in-game time.

There's a lot of point of no return decisions in this game and this is one of them. The game even gives you warnings before you leave Grymforge via subtle hints from your companions that you leaving will affect things.

That's just bad design given how dependent certain classes are on rest to recover spells. The overall design of the game when it comes to these time limits is so ♥♥♥♥♥♥♥ weird. The main quest, getting a ♥♥♥♥♥♥♥ brain eating worm out of your head, has no time limit, but random quests with no real urgency to them can be failed by resting an unknown number of times or by teleporting instead of walking to a location (wouldn't the former actually waste less time?). Makes zero sense.


No its not. The NPCs tell you they will leave the Next day in Grymforge, they tell you Nere will die soon if the rubble/debris isnt removed soon, the Tutorials tell you that doing Actions like Short Rest, Long Rest or Traveling advances Time and your Companions are warning you if you leave a time sensitive Area. The Tadpoles in your head are not time sensitive because some other Power prevents the Tadpoles from turning you into Mindflayers for now. Making the Main Quest time sensitive would be a big Mistake and lead to many frustrating Moments (looking at you Pathfinder Kingmaker hehe ).
hainbane Aug 10, 2023 @ 12:51am 
In my experience you start the timer on duergar and Nere the moment you enter Grimforge. Then you cannot take Long rests or move you whole party into camp. Once you LR, the area will be empty regardless of whether you killed Nere or not. What you can do is move 1 of your heroes to take a respec and restore your spells that way. It is a bit cheese but it sure helps if your party is completly spent.
Aestrea Aug 10, 2023 @ 1:04am 
You are allowed to long rest one time, in which you will get a cutscene of Nere telling you to get his ass out of that room during that night. Do it again and he's dead and the mercs will have left because no one is paying them now.
HelsDottir Aug 10, 2023 @ 1:37am 
If it is supposed to be a timed quest it's very badly done. I got to the beach killed the Deurgar on the beach assuming that they would be hostile like the ones that ambushed you and attacked your boat then stealthed up to the forge. I didn't get the quest to save Nere, and no cutscene when I rested after the forge, but when I teleported back to the beach from the forge Grymforge was empty and Nere was dead on the floor.

I didn't even realise he was an important character until I got a quest from the Myconids to kill him later.
Gamer de esquerda Aug 10, 2023 @ 1:47am 
Originally posted by HelsDottir:
If it is supposed to be a timed quest it's very badly done. I got to the beach killed the Deurgar on the beach assuming that they would be hostile like the ones that ambushed you and attacked your boat then stealthed up to the forge. I didn't get the quest to save Nere, and no cutscene when I rested after the forge, but when I teleported back to the beach from the forge Grymforge was empty and Nere was dead on the floor.

I didn't even realise he was an important character until I got a quest from the Myconids to kill him later.

Agreed it was badly done, I mean, most things happen when you don't even realize who people are or that there is even something going on.
Pixx Aug 10, 2023 @ 1:48am 
Grymforge is empty for me too but because I murdered everyone... ._.
Gamer de esquerda Aug 10, 2023 @ 1:51am 
Originally posted by Pixx:
Grymforge is empty for me too but because I murdered everyone... ._.

Exactly what I wanted to do to save the poor gnomes, but didn't have the time

Figured I would have a long rest since I was out of spells and taking an entire duergar horde would probably be a little difficult... when I return, they are all gone before I could slaughter them
Andy P Aug 10, 2023 @ 1:52am 
Originally posted by Tepz:
This is NOT a bug. The whole Grymdark area/quests are time sensitive. Even if you do the whole Nere fight and defeat him, if you actually care to talk to and read the discussions with the Duergar, they even tell you they'll be up and leaving as soon as possible. In game any actions such as Short Rests, Long Rests, travelling between areas, etc, takes up x amount of in-game time.

There's a lot of point of no return decisions in this game and this is one of them. The game even gives you warnings before you leave Grymforge via subtle hints from your companions that you leaving will affect things.

Can you stop talking about things you know nothing about? YOU may not have been affected by this bug, but it IS A BUG.

YES, it is possible to take too long to rescue Nere and he dies without you having to fight him. That's potentially confusing (and IMO bad game design), but not a bug. It's not what we're talking about here though.

The bug is when you fight Nere, defeat him (I literally have before and after quicksaves to compare the difference), and then ALL NPCS AND ENEMIES DISAPPEAR FROM THE ENTIRE AREA. All of them. Everything. No-one to talk to. Nothing to fight. No way to progress any of the storylines in the area because nothing happens. It's just empty. Not just Nere. Not just the gnomes. Absolutely everything in the whole of the level is gone. Even the cow-creatures and the spiders. That is NOT as intended. It doesn't happen to everyone. Sounds like it didn't happen to you. But wrongly insisting that it is not a bug is just infuriating to people who are already pretty frustrated that their game is bugged and they can't continue to play it as intended. Stop giving wrong information you don't know anything about.
Black Mirror Aug 10, 2023 @ 1:57am 
Originally posted by Andy P:
Originally posted by Tepz:
This is NOT a bug. The whole Grymdark area/quests are time sensitive. Even if you do the whole Nere fight and defeat him, if you actually care to talk to and read the discussions with the Duergar, they even tell you they'll be up and leaving as soon as possible. In game any actions such as Short Rests, Long Rests, travelling between areas, etc, takes up x amount of in-game time.

There's a lot of point of no return decisions in this game and this is one of them. The game even gives you warnings before you leave Grymforge via subtle hints from your companions that you leaving will affect things.

Can you stop talking about things you know nothing about? YOU may not have been affected by this bug, but it IS A BUG.

YES, it is possible to take too long to rescue Nere and he dies without you having to fight him. That's potentially confusing (and IMO bad game design), but not a bug. It's not what we're talking about here though.

The bug is when you fight Nere, defeat him (I literally have before and after quicksaves to compare the difference), and then ALL NPCS AND ENEMIES DISAPPEAR FROM THE ENTIRE AREA. All of them. Everything. No-one to talk to. Nothing to fight. No way to progress any of the storylines in the area because nothing happens. It's just empty. Not just Nere. Not just the gnomes. Absolutely everything in the whole of the level is gone. Even the cow-creatures and the spiders. That is NOT as intended. It doesn't happen to everyone. Sounds like it didn't happen to you. But wrongly insisting that it is not a bug is just infuriating to people who are already pretty frustrated that their game is bugged and they can't continue to play it as intended. Stop giving wrong information you don't know anything about.
Isn't it the same as if he would die? There is no more story there just take the elevator to the next area.
djheat Aug 10, 2023 @ 1:59am 
It sounds like there might be a bug with the area emptying out in addition to it being intentional under other conditions, but the pack animals and the spiders leaving when everyone else does sounds intentional considering they're both owned by the duergar (technically so are the gnomes if you don't do anything to free them)
A.J Aug 10, 2023 @ 1:59am 
Originally posted by Andy P:
Originally posted by Tepz:
This is NOT a bug. The whole Grymdark area/quests are time sensitive. Even if you do the whole Nere fight and defeat him, if you actually care to talk to and read the discussions with the Duergar, they even tell you they'll be up and leaving as soon as possible. In game any actions such as Short Rests, Long Rests, travelling between areas, etc, takes up x amount of in-game time.

There's a lot of point of no return decisions in this game and this is one of them. The game even gives you warnings before you leave Grymforge via subtle hints from your companions that you leaving will affect things.

Can you stop talking about things you know nothing about? YOU may not have been affected by this bug, but it IS A BUG.

YES, it is possible to take too long to rescue Nere and he dies without you having to fight him. That's potentially confusing (and IMO bad game design), but not a bug. It's not what we're talking about here though.

The bug is when you fight Nere, defeat him (I literally have before and after quicksaves to compare the difference), and then ALL NPCS AND ENEMIES DISAPPEAR FROM THE ENTIRE AREA. All of them. Everything. No-one to talk to. Nothing to fight. No way to progress any of the storylines in the area because nothing happens. It's just empty. Not just Nere. Not just the gnomes. Absolutely everything in the whole of the level is gone. Even the cow-creatures and the spiders. That is NOT as intended. It doesn't happen to everyone. Sounds like it didn't happen to you. But wrongly insisting that it is not a bug is just infuriating to people who are already pretty frustrated that their game is bugged and they can't continue to play it as intended. Stop giving wrong information you don't know anything about.

Nere is paying the Duergar as mercs. If you kill Nere, nobody is paying them and they'll leave.
PocketYoda Aug 10, 2023 @ 2:01am 
Originally posted by A.J:
Originally posted by Andy P:

Can you stop talking about things you know nothing about? YOU may not have been affected by this bug, but it IS A BUG.

YES, it is possible to take too long to rescue Nere and he dies without you having to fight him. That's potentially confusing (and IMO bad game design), but not a bug. It's not what we're talking about here though.

The bug is when you fight Nere, defeat him (I literally have before and after quicksaves to compare the difference), and then ALL NPCS AND ENEMIES DISAPPEAR FROM THE ENTIRE AREA. All of them. Everything. No-one to talk to. Nothing to fight. No way to progress any of the storylines in the area because nothing happens. It's just empty. Not just Nere. Not just the gnomes. Absolutely everything in the whole of the level is gone. Even the cow-creatures and the spiders. That is NOT as intended. It doesn't happen to everyone. Sounds like it didn't happen to you. But wrongly insisting that it is not a bug is just infuriating to people who are already pretty frustrated that their game is bugged and they can't continue to play it as intended. Stop giving wrong information you don't know anything about.

Nere is paying the Duergar as mercs. If you kill Nere, nobody is paying them and they'll leave.
Explain the cutscenes talking to people still happening even though the place is empty.. That pretty much says bug..
Brick Wall Aug 10, 2023 @ 2:03am 
They either leave or get killed lore wise. Remember that pile of rocks with the guy trapped inside? i didnt wanna help him at first but later he's just dead on the floor outside the cave. some ♥♥♥♥ went down.
Brick Wall Aug 10, 2023 @ 2:03am 
k
Andy P Aug 10, 2023 @ 2:06am 
Originally posted by Black Mirror:
Isn't it the same as if he would die? There is no more story there just take the elevator to the next area.

I don't think you understand.

EVERYTHING IS GONE.

NPCs. Enemies. The guys up in the closet on the other side of the hanging platform. Anything and everything to the south of the level where the forge is. Gone. All of it. Disappeared. That's so obviously NOT intended (just because I won one fight) that it is plainly and self-evidently a bug.

When you first arrive, there's a gnome called Stickpot talking to two Duergar. After the fight, Stickpot and Duergar both gone (along with everyone else)... but when you click the door by the elevator, he appears for a cutscene to warn you about how hard it is. Before and after the cutscene, he's not there. Does that sound intentional to you?

Please, can people who weren't affected by a bug stop commenting that the bug is not a bug just because they didn't see it? It's infuriating.
Last edited by Andy P; Aug 10, 2023 @ 2:07am
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Date Posted: Aug 5, 2023 @ 7:34pm
Posts: 157