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It has +1 to damage and hit (+5%).
Everburn blade is good on Karlach but its not a +1 weapon although you can cast magic weapon via Gale/Shadowheart etc and make it a magic weapon. But remember your wasting a concentration slot (Haste is better option on gale always).
Not sure about Adamantie Longsword (There is a Fighter duelist spec that bring its inline with a great sword when wielded into hands.
Having the Susser for mage bane purposes is a good idea!
You also make a good point about the lack of +1 on the everburn.
The Adamantine Longsowrd appears to work with GW Master, (all-in), will it not get the benefits of GW fighting as well?
u hitting objects?
Additionally it bypasses anything that is tagged with "slashing resistance"objects or NPC's (So even barbarian bear heart NPC or Beserker raging will not half the damage i.e when getting hit with adamantine sword does full damage unless the the target has immunity to slashing damage. The good news is works well against enemies like skeletons and bosses who have slashing damage resistance. You do lose 2 damage potential but get a few good bonuses in return, and always decide to use a really good shield if you want (I can confirm Great Weapon Fighting, Duelling work with it).
Stats:
1D8+1damage slashing SLASHING Damage
(ONE HANDED)
1D10+1damage SLASHING damage
(TWO HANDED)
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Versatile Hitter: Your weapon hits hard enough to send
your target Reeling for 1 turn if you are holding it in one
hand, and 2 turns if you are holding it in both.
"Reeling" Condition: Target is Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.
Note: Not sure if this stacks i.e if you get 2 reelings then does this mean they get -2 to attack rolls, if so. Then is really good to debuff enemeis to not be able to hit Barbarian.
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Diamondsbane: If an adamantine weapon hits an
object, the hit is always critical.
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Lethal Weapon: This weapon ignores Resistance to
Slashing Dmage.
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Weapon Enchantment +1
Suss