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No, you can listen-in on anyone's conversation no matter how far away you are, as long as it isn't a "private conversation" and that player doesn't allow others to listen to those. I don't understand the rationale behind what is and isn't "private", so I just set my game to share everything; the setting is under the Gameplay tab in the options menu.
I think the intention is for this to be analogous to D&D where the DM takes one or two players aside to do something with them that is separate from the rest of the group, but in a video it just doesn't feel all that appropriate to me; it feels more like cutting particular scenes out of a movie and only letting certain people watch.
The biggest issue I find is I don't know who's watching. Are all my friends watching? Some? None? It leaves a big disconnect for if someone starts talking about what's happening in a conversation.
My suggestion to mitigate that coordinate tightly with whomever you're playing with so you stay together and watch scenes together, at the very least. In my opinion that makes the game feel much closer to a "playing D&D with your friends" vibe than a disjointed romp where everyone is doing their own thing.
To summarize, you can indeed spectate scenes in the game, but the lack of proper interaction with NPCs and the inability to have meaningful conversations with your friends make them feel more like non-playable characters rather than true companions.
Well... At least my NPCs companions appear in the conversation... So your friends are less than NPCs
Especially conversations. It feels like you're having a lesser experience just because you decided to play with your friends and playing with your friends is the best part of D&D. While I'm aware that Baldur's Gate 3 is not literally D&D with a group of friends, and as such it doesn't have the same freedom as you might have in a real life D&D campaign. The Co-Op experience is still massively held back by these seemingly small, immersion-breaking issues with a massive impact when it doesn't have to be the case.
Aka this is really good Coop experience!
(I like the single player version too, but coop is just superior…)
You can use your party skills altough it seems to bug out sometimes, my brother boosts my rolls all the time though. It needs some minor work to prevent those weird bugs that cause it to have no pop up on rolls.
To the main post
As far as not interacting with others I think its intended, cuz dialog is 1 off and the only way to build a relationship, so imagine if you talked to leazel for e ample that followed your friend or brother around, and he missed out and couldn't romance her because you took the dialoge opertunites. This prevents it even by accident.
As for not talking I mean we talk to each other on discord, it doesn't have to be in game. I know Divinity offer a few of these moments but they felt so limited, I remember the 3 choices sometimes never being what I even wanted to say, and they should be in the background of scenes, I have seen others in my scenes as the scene takes place in the area you stand.
I grasp the developers' reasoning for these limitations, it simplifies managing dialogue and relationships in the game for the 2-4 players. However, it doesn't necessarily translate into an outstanding and immersive system.