Baldur's Gate 3

Baldur's Gate 3

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Iceberg Aug 5, 2023 @ 11:28am
Is someone enjoying the long rest and short rest mechanics?
Look, i am fine with it being inspired to dnd, not that i care about it at all if the game is good. But what is the point in having these damn long rest mechanics.

I started my first playthrough on tactician and i am absolutely fine with dying over and over but it's kinda absurd that you can't do 2 fights in a row because the skills won't come off cd. Why is it like that? What is the point of not being able to take 2 fights one after another, it only makes the game more tedious imo.

Example: the first chappel on the island, i managed to kill the badits outside. Going inside, after the first one i got ambushed again and this time pretty much all of my skills are on CD and i have almost ntohing but basic attacs. Do i have to camp after every single encounter?
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Showing 76-90 of 94 comments
Brtzlmo Aug 6, 2023 @ 2:05am 
Originally posted by Feels:
ive been saying this for 3 years. This ♥♥♥♥ was never designed with videogames in mind
so now you make 8h summer camp fun with romance right in enemies lair, is that better?!
Mattee Aug 6, 2023 @ 2:07am 
I love it, it's perfect DnD. It encourages you to come up with creative ways to play.
Asket Aug 6, 2023 @ 2:07am 
>But it's like in DND!
>Enemy 5 level mage casts 9 spells of 3rd cirlce
>Enemy hunter casts hunter's mark while blinded
>Enemy mage casts Counterspell without LineOfSight

I wish the game could finally decide if it's a modded DoS or a digital 5e.
Maligner Aug 7, 2023 @ 12:18pm 
Some people hate resting mechanic, some people don't mind and not many like it. In the end, it's all about balance. That's how D&D chooses to balance the play. There is a limited resource so that, within a single battle, there is that challenge of when to use abilities and spell slots. After the battle, how do you handle the recharging of these things? Well, probably in a nod to realism, there isn't a magic fairy that pops in and recharges everyone. Instead, there's a role-play reason of "resting". Since D&D is, first and foremost, a roleplay game then this is the system used. I understand people not liking it, but it's there for a good reason.
Mecharion Aug 7, 2023 @ 12:22pm 
Originally posted by Unikron:
Do i have to camp after every single encounter?

I dislike this ♥♥♥♥... DOS2 was way better in that way - with cooldowns. This camp ♥♥♥♥ sucks ass...

I LIKE that there is a camp where you have all your freaks.. but i hate that im forced to camp every 1-2 fights because im out of spells. It just sucks and there is NO reason to implement this that way in a computer game.
Last edited by Mecharion; Aug 7, 2023 @ 12:23pm
Maligner Aug 7, 2023 @ 12:30pm 
Originally posted by Mecharion:
Originally posted by Unikron:
Do i have to camp after every single encounter?

I dislike this ♥♥♥♥... DOS2 was way better in that way - with cooldowns. This camp ♥♥♥♥ sucks ass...

I LIKE that there is a camp where you have all your freaks.. but i hate that im forced to camp every 1-2 fights because im out of spells. It just sucks and there is NO reason to implement this that way in a computer game.

But, how are you using all your spells every 1-2 fights? I don't get this. If you're using cantrips and other weapons when appropriate, you should have spell slots and abilities for at least 3 fights, barring a boss fight. If you are using scrolls, it's basically slotless spells. You could be using a scroll or 2 per normal fight, which are not that hard, and still have used none of your spell slots. Many of the enemies have 12 or fewer hitpoints, so cantrips, missile weapons and standard attacks make short work of them.
Snake Bit Aug 7, 2023 @ 1:19pm 
It's been a feature built into the table top game. It's a way of representing having to eat sleep and rest.
Snake Bit Aug 7, 2023 @ 1:20pm 
Originally posted by turbogum:
Originally posted by Maligner:
But, how are you using all your spells every 1-2 fights? I don't get this. If you're using cantrips and other weapons when appropriate, you should have spell slots and abilities for at least 3 fights, barring a boss fight.

Exactly, I easily go through 3-5 fights between long rests, sometimes including bosses or other tough encounters. It genuinely sounds like people who struggle with their spell slots and per rest actions have no clue how to actually use their toolkit, and instead rely on spamming their big guns at the smallest inconveniences to bruteforce their way through the game.

Hell, you can trivialize many encounters through positioning alone and end up using literally no resources simply by funneling enemies and using your basic ranged attacks, even on melee built characters. If things get tougher you can throw a scroll, some powder or a grenade into the mix, and suddenly most trash mobs are down, or the tougher ones are missing good chunks of their HP.

EDIT:
And for the record I'm in Act 2, even if encounters become more difficult, you also get many more tools to work with, some of which are hilariously overpowered.
This right here.

Cantrips are your friend. Spell slots are reserved for "Oh ♥♥♥♥" situations.
Eckoh Aug 7, 2023 @ 5:47pm 
I cleared the entire grymforge area without a long rest. It's about fighting smart... I even had the extra fight of the dwarfs that wanted Nere dead cause they got mad I opened a box.

Btw I am using Lae'zel, Karlach, Shadowheart, and my ranger.

I did respec them to fix their stats and made Shadowheart a life cleric. Right now due to items she has 17 str 18 dex 18 wiz and I forget her cha and int... need to get her 1 more str... got to look at the feats that give 1 str and something... if any are useful.
Dre G Writer Aug 7, 2023 @ 5:56pm 
Originally posted by Unikron:
Is someone enjoying the long rest and short rest mechanics?

Yes, I enjoy it.

But im used to it since I play a lot of games like this.
Veg Aug 7, 2023 @ 5:57pm 
D&D is a game of resource management. If you arent spending class resources you are spending HP. And in real D&D you often dont have an option to long rest in the middle of a dungeon without dire consequences.
Jaggid Edje Aug 8, 2023 @ 4:34am 
Originally posted by Veg:
D&D is a game of resource management. If you arent spending class resources you are spending HP. And in real D&D you often dont have an option to long rest in the middle of a dungeon without dire consequences.
That does entirely depend on the dungeon.

Dungeon of the mad mage, for example, is a prime example of a published D&D module in which you will do a whole lot of long rests in the dungeon. Lots and lots.
[SWE]Junker Sep 7, 2023 @ 2:23am 


Originally posted by Unikron:
Look, i am fine with it being inspired to dnd, not that i care about it at all if the game is good. But what is the point in having these damn long rest mechanics.

I started my first playthrough on tactician and i am absolutely fine with dying over and over but it's kinda absurd that you can't do 2 fights in a row because the skills won't come off cd. Why is it like that? What is the point of not being able to take 2 fights one after another, it only makes the game more tedious imo.

Example: the first chappel on the island, i managed to kill the badits outside. Going inside, after the first one i got ambushed again and this time pretty much all of my skills are on CD and i have almost ntohing but basic attacs. Do i have to camp after every single encounter?

The game let's you rest as much as you wan't whenever you want for the cost of food (there is plenty) , there is basically no need for you to worry about spending your resources at all . Just press that rest, button the game is SUPER casual friendly , it's redicoulous even ..
Last edited by [SWE]Junker; Sep 7, 2023 @ 2:23am
steelcoresoviet Sep 7, 2023 @ 2:24am 
I think the supplies mechanic could be simplified, but I don't mind the rests. I think it's one of the things Larian got right.
Sentient_Toaster Sep 7, 2023 @ 2:34am 
Originally posted by Jaggid Edje:
Originally posted by Veg:
D&D is a game of resource management. If you arent spending class resources you are spending HP. And in real D&D you often dont have an option to long rest in the middle of a dungeon without dire consequences.
That does entirely depend on the dungeon.

Dungeon of the mad mage, for example, is a prime example of a published D&D module in which you will do a whole lot of long rests in the dungeon. Lots and lots.

Indeed. Whereas when my tabletop group went through Ironslag in SKT, I think the entire in-game time from initial breach to completion was under twenty minutes, probably under fifteen; and a decent chunk of that estimate reflects freeing some captives and attempting to see what information we could get out of them and gauge whether they could make it to the surface on their own.

Long rest? We didn't even short rest, given the nature of the place (stronghold with organized, martially-minded defenders) and task (we were there to not just to end a specific enemy, but to stop him from completing some task for which we had no means of knowing with certainty just how close to done it was). Sure, we could metagame under the assumption that we wouldn't run out of time, but that would not have been appropriate for our characters to think.
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Date Posted: Aug 5, 2023 @ 11:28am
Posts: 94