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Menacing attack
Pushing Attack
Riposte
Depends at least partly on what weapons you favor and/or what feats you'll be picking.
For instance, if you're going polearm master, that will allow you to make an opportunity attack should an enemy that was not within your reach, move to enter it. If you can set things up so this happens fairly often, then you may get less use out of Riposte.
If your party is melee-heavy, Trip Attack is very good. It's much less good if your party is heavily dependent on ranged attacks, though.
If you're planning to use Sharpshooter or Great Weapon Master's -5/+10 option a lot, Precision Attack will help you land it; but from what I gather, in BG3 you need to commit to that option before the attack roll rather than after, making it rather less good than in tabletop.
Pushing Attack can be useful if there are terrain hazards to exploit (steep drops, for instance), or if you have a caster that's got some ongoing AoE (ex: pushing the victim back into Evard's Black Tentacles).
Goading Attack is one of the only 'taunt'-style abilities in 5E (paladin's compelled duel, ancestral guardian barbarians, armorer artificer thunder gauntlets being some other examples). If the battlemaster is relatively tanky or is otherwise circumstantially better situated to take the attack, this might be useful at times.
The ability to steal it after they drop it kind of neuters their damage.
Other that those, I either grab pushing attack to throw people from cliffs or trip, but that's only that good with other melee in the group or after lv 5, so you can attack the downed enemy with advantage (usually turning on GWM).