Baldur's Gate 3

Baldur's Gate 3

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Kkat Aug 5, 2023 @ 11:14am
Best Battle Master Manoeuvres?
There are a lot of new Battle Master Manoeuvres. Which do you recommend?

I am currently thinking of Riposte and Menacing Attack, but I have no idea what would be best for a third option. Maybe Feinting Attack? Evasive Footwork?
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Showing 1-14 of 14 comments
daveyfunk Aug 5, 2023 @ 11:18am 
Disarming a target is probably the most powerful when it works. Just trivialises fights if you pick their weapon up
Kkat Aug 5, 2023 @ 11:29am 
How would your rank Distracting Strike?
Kkat Aug 5, 2023 @ 11:58am 
I've heard that Evasive Footwork might not be working. Anyone able to confirm either way?
Caboose Aug 6, 2023 @ 7:35pm 
Riposete and Trip Attack, prone is worth it's weight in gold, then ya can take Menacing if you like... Evasive Footwork is a one time thing through battle I believe.
PocketYoda Aug 6, 2023 @ 7:36pm 
Last edited by PocketYoda; Aug 6, 2023 @ 7:38pm
Sentient_Toaster Aug 6, 2023 @ 7:55pm 
From the perspective of a 5E tabletop player who's played a little bit of battlemaster, but hasn't bought BG3 yet:


Depends at least partly on what weapons you favor and/or what feats you'll be picking.

For instance, if you're going polearm master, that will allow you to make an opportunity attack should an enemy that was not within your reach, move to enter it. If you can set things up so this happens fairly often, then you may get less use out of Riposte.

If your party is melee-heavy, Trip Attack is very good. It's much less good if your party is heavily dependent on ranged attacks, though.

If you're planning to use Sharpshooter or Great Weapon Master's -5/+10 option a lot, Precision Attack will help you land it; but from what I gather, in BG3 you need to commit to that option before the attack roll rather than after, making it rather less good than in tabletop.

Pushing Attack can be useful if there are terrain hazards to exploit (steep drops, for instance), or if you have a caster that's got some ongoing AoE (ex: pushing the victim back into Evard's Black Tentacles).

Goading Attack is one of the only 'taunt'-style abilities in 5E (paladin's compelled duel, ancestral guardian barbarians, armorer artificer thunder gauntlets being some other examples). If the battlemaster is relatively tanky or is otherwise circumstantially better situated to take the attack, this might be useful at times.
Mr. Bones Aug 8, 2023 @ 3:41pm 
Evasive footwork is not working atm. Description in level up screen says it lasts for a round, but the ability only lasts for one turn lol
Szorrin Aug 8, 2023 @ 3:42pm 
My top 3 are Riposte, Trip Attack and Goading Attack.
Asgo Aug 8, 2023 @ 3:45pm 
given the amount of shoving opportunities I would definitely add Pushing Attack to the list, more than I would in a game at the table. Plus it's fun :)
PocketYoda Aug 8, 2023 @ 6:52pm 
Originally posted by Asgo:
given the amount of shoving opportunities I would definitely add Pushing Attack to the list, more than I would in a game at the table. Plus it's fun :)
Rally is another option.
Doomsayer Kab Aug 9, 2023 @ 6:19pm 
Goading Attack doesn't even seem to work for me. It expires as soon as the enemy turn starts. It only works for opportunity attacks triggered between the attack and the enemy's turn
[TG] zac Aug 9, 2023 @ 6:20pm 
If you are fighting anything that uses a weapon disarm should be your bread and butter.

The ability to steal it after they drop it kind of neuters their damage.
Gaius Aug 9, 2023 @ 6:20pm 
Riposte and disarming attack are incredibly OP. Riposte makes your action economy an oiled machine, disarming just breaks encounters.

Other that those, I either grab pushing attack to throw people from cliffs or trip, but that's only that good with other melee in the group or after lv 5, so you can attack the downed enemy with advantage (usually turning on GWM).
Doomsayer Kab Aug 9, 2023 @ 6:24pm 
I suppose my only option at this point is a trip to Withers
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Date Posted: Aug 5, 2023 @ 11:14am
Posts: 14