Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How to play this game;
You play the game.
Randomized access to content can be fun in a short rogue like game where you're going to replay it over and over, like Hades, but in a 100-200 hour RPG it's just wasting people's time as they have to keep reloading to get access to the story content, the main feature of the game.
That's not true in any tense situation in the game if you approach enemies that should be suspicious of you they stop you and initiate dialogue well before you get within shaking range. I've never had a situation in the game where I'm forced to walk up to someone expecting that they will put an arrow in me. Now if you take a perfectly normal situation and cause it to explode by being an ♥♥♥♥♥♥♥ .. that's on you bud.
If you're going to cheat might as well remove all perks and tests as nothing ever matters anymore, you don't even need a rogue to disarm or detect traps, just load game until everything is automatically set to 100% success rate, you can even cheat combat as you let all enemies hit & miss from time to time, while you go back and cheat all of your attacks for a 100% hit rate enemies don't get.
The game doesn't create this situation at all. The one where you're forced into a fight where you are exposed. If that's happening to you it's because you're either running half ♥♥♥♥♥♥ into everything or you invited violence.
Git .. Gud ..
Case & point, the pathfinder games, and all of those "class builds" starting with lvl 1 monk then stacking as many bonus attack through random class picks as humanly possible.
No, thanks, I'd rather keep my fighter which can dash, surge, knock down, counter attack, heal allies, inspire the team, instead of just Rclicking and waiting.
It's a game system not a university degree stop being so melodramatic just because the game isn't just an automatic back patting machine that makes you do easy things and then blares victory trumpets at you while giving itself a hernia patting you on the back. Some of us actually like playing you know .. games .. where we can lose ..
I might add