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Charisma to avoid combat, or killing your enemies as fast as possible so you minimize damage to your party.
If you want to play a conjuration wizard you're going to have to play pen and paper where DM's can make games more dynamic for sake of class fantasy.
You have to make the choice whether to change before throwing the dice though? If you could change knowing it would improve the roll then I can appreciate how strong it is, but changing before and possibly ruining a good roll in the first place seems way too risky. And only getting to change 2 rolls a day just doesnt seem that great to me. Am I completely wrong with this?
Thank you. Ok, that does seem pretty strong then as you can ensure you're strongest attack hits, I guess, or potentially stop a death dealing blow
The way it's written suggests you have to choose before you roll, but I think it's how I've read it :S