Baldur's Gate 3

Baldur's Gate 3

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NeinDao Aug 5, 2023 @ 8:23am
is light important?
are spells like light and the ability to light up areas important in BG3?
the last game i played was Solasta Crown of the Magister.
in that game, some enemies are almost immortal if they can hide in the dark. so haveing things to create light is a must and the light cantrip was the most convenient one out of them all.

tldr: is light important in BG3 or not?
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Showing 1-15 of 15 comments
MrSoul Aug 5, 2023 @ 8:23am 
Yes it is, try using stealth to see in action.
NeinDao Aug 5, 2023 @ 8:28am 
Originally posted by Mr.Soul:
Yes it is, try using stealth to see in action.
i know about that, but in solasta, that is also 5e, there you had mobs that where stronger in darkness and weaker in light, some even regenerated hp in darkness making them impossible to kill unless in light
teksuo Aug 5, 2023 @ 8:29am 
your melees without dark vision will miss a whole lot without good lighting. well.. they still miss a lot even with high dex and great lighting but you get the idea lol

im not sure about spellcasters im doing the SMOrc playthrough right now.
Last edited by teksuo; Aug 5, 2023 @ 8:32am
KocLobster Aug 5, 2023 @ 8:30am 
Originally posted by NeinDao:
Originally posted by Mr.Soul:
Yes it is, try using stealth to see in action.
i know about that, but in solasta, that is also 5e, there you had mobs that where stronger in darkness and weaker in light, some even regenerated hp in darkness making them impossible to kill unless in light
Absolutely dont quote me on this, but I dont think its quite that severe.

I believe it's mostly just a matter of affecting your attack rolls. I believe there's a pretty large penalty to attack rolls if your enemy is in the dark and you're not standing next to them for example. Doesn't matter if you're using a melee/spellcaster/ranged attack, they all will suffer from an enemy being in the dark
Last edited by KocLobster; Aug 5, 2023 @ 8:31am
NeinDao Aug 5, 2023 @ 8:31am 
ok, if i ask the question like this. if i have darkvision on everyone. do i still need light?
in Solasta you still needed light even if everyone had darkvision
Morgian Aug 5, 2023 @ 8:32am 
I have not met any enemies like the ghouls and vampires in Solasta, but I have a feeling that the light vulnerability was only in that game (it was a cool feature, though).

Edit: darkvision is like Solasta: range of 12 m, so light might be useful still.
Last edited by Morgian; Aug 5, 2023 @ 8:33am
NeinDao Aug 5, 2023 @ 8:33am 
im asking since if light is needed, then ill go half high elv and get the cantrip. but if its not needed then ill go half wood elf for the extra movment
NeinDao Aug 5, 2023 @ 8:34am 
Originally posted by Morgian:
I have not met any enemies like the ghouls and vampires in Solasta, but I have a feeling that the light vulnerability was only in that game (it was a cool feature, though).

Edit: darkvision is like Solasta: range of 12 m, so light might be useful still.
yeah, i think it was a cool feature too
KocLobster Aug 5, 2023 @ 8:35am 
Originally posted by NeinDao:
im asking since if light is needed, then ill go half high elv and get the cantrip. but if its not needed then ill go half wood elf for the extra movment
They're much better ways to ensure enemies are lit up than using it as a means to determine a preferred subclass.... Carry a torch for example.

Also you said your party is 100% darkvision? Good enough.
Last edited by KocLobster; Aug 5, 2023 @ 8:35am
Jaggid Edje Aug 5, 2023 @ 8:36am 
Per 5e rules, darkvision gives you sight in the dark, but it is the equivalent of "dim light" which does still have the penalty of disadvantage on perception checks (that involve sight) That's just per the core rules, and I'm not sure how it's coded in BG3.

I've been using light sources even with a party that has darkvision just to be safe. I'd hate to miss things due to failed perception checks.
Last edited by Jaggid Edje; Aug 5, 2023 @ 8:36am
NeinDao Aug 5, 2023 @ 8:38am 
Originally posted by Jaggid Edje:
Per 5e rules, darkvision gives you sight in the dark, but it is the equivalent of "dim light" which does still have the penalty of disadvantage on perception checks. That's just per the core rules, and I'm not sure how it's coded in BG3. I've been using light sources even with a party that has darkvision just to be safe. I'd hate to miss things due to failed perception checks.

thanks i did not know this, then having light is good even when full party has darkvision
Irrelevant Aug 6, 2023 @ 2:43am 
It maybe depends on the difficulty but on explorer light and darkvision does nothing for you as long as you don't want to sneak through a dark tunnel with a torch in your hand. On top of it darkvision isn't changing the visuals and it's as dark visualy for someone with or without darkvision so you need to use a lightsource anyway if you want to see things arround you. Terrible concept.
Scarleton Aug 6, 2023 @ 6:34am 
I feel like they totally rebalanced darkvision, it might have just become cosmetic. I remember in EA, humans like Gale always needed a light source in darkness or they would have disadvantage on attacks, I might be wrong but I have not encountered it yet in the launch version. I wouldn't be surprised if they went with the idea that the light managment would be too much of a busy work for people, it's a shame cause it esentially makes the darkvision feature of certain races useless. It would be cool to get some clarification on this.
pyremind Aug 6, 2023 @ 6:48am 
What I don't get about torches is, they use the weapon slot, so my guy can see but now he's fighting with a torch ?!
NeinDao Aug 6, 2023 @ 11:49am 
the last game i played before BG3 was solesta and light is like a MAIN mechanic there.
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Date Posted: Aug 5, 2023 @ 8:23am
Posts: 15