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I never have that problem in video games. And I only play 2k, max settings.
1440 highest settings with TAA and sharpening at 80 in the AMD software. But I find that TAA looks bad in resolutions lower than 1440.
FSR 1 is terrible, but I can't even stand DLSS quality, in this case at least. I do have everything at max, apart from DoF and AA, which are off.
I'm playing at 1080p and any kind of AA really bothers me. I think I tied DLAA with high sharpening, but it was through the control panel. I'll give it a try, see how it looks.
This looks like the exact same issue and their solution was also AA.
Seems that if I don't want AA or DLSS, I'm stuck with it, which is not ideal tbh. It appears quite often during dialog close-ups too.
i have 2 possible solutions bu to be clear right from the start
you either need some form of Antialaising or Upscaling.
one involves some kind of antialiasing in this case DLAA
the other one is based on upscaling DLDSR+DLSS without Antialiasing
read into both try both then decide wich one you like best.
first of all i would recommend using DX11 in larian launcher (as i only tested it with DX11)
MAKE 100% sure geforce experience if installed does NOT autooptimize the game or applies any filters.
1) i assume using this settings with DLAA on DX11 potentialy already fixes it.
(latest gpu driver recommended)
Make sure game is set to fullscreen
Graphic settings General
put every setting to its highest value
Graphic settings Lighting
put every setting to its highest value
Graphic settings Post Process
Turn off DLSS
Turn off FSR1
Turn off FideltyFx Sharpening (checkbox)
Turn Antialiasing to DLAA (i think this option requires nvidia RTX gpu)
Ambient Occlusion ON
Depth of field OFF
God rays on
Bloom on
subsurface scattering on.
check your image quality now in game.
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2) < if you want to see if you still can get extra quality out while maintaining performance
This is the more performance demaning option and the differences maybe minimal until you look very closely thats also why we use DLSS here to mitigate the performance hit in this case DLSS will not scale up from 720p to a 1080p image instead it will use a higher resolution wich in the end will make DLSS look actualy great and better than a normal 1080p image
open nvidia control panel
Manage 3d Settings
Look for DSR - Factors
there should be 2 entries in the drop down field that state
1.78x DL < uses tensor cores (this is DLDSR requires RTX gpu)
2.25x DL < uses tensor cores (this is DLDSR reguires RTX gpu)
Enable both of them.
your screens will start flahsing for some seconds.
DSR-Smoothness let it at 33% < can be adjustet afterwards to your liking do not go below 33%
(this should get the same or very close to the same as a 4k image quality downscaled to 1080p with 50% less performance cost compared to standard DSR)
After that start the game
Switch to the highest resolution wich should be 2880x1620
Make sure youre in Fullscreen
and enable DLSS Quality
Disable Antialaising
check image quality ingame
this will make DLSS scale from a higher resolution wich means it will look a lot better in general
IMPORTANT alt tabbing maybe annoying when you do this as you may need to reset the resolution everytime you tab out.
wich means you tab back in you need to set it to 1920x1080 and then switch it back to 2880x1620 as otherwise the game maybe displayed distorted.
to fix this you would have to change your windows desktop resolution to 2880x1620 before you start the game that should fix alt+tabbing issues completly.
I had already tried option 1 and looked rather blurry to me, but option 2 seems to work very well. Took me a while, because I had to go through a few hoops to get the dsr - factors option to appear, but it was worth it.
I don't notice any blur, the issue with the shadows is fixed, performance hit was minimal and alt-tabing is not an issue either (without increasing desktop resolution, which looked horrible).
Finally the game looks good and my eyes have stopped bleeding.