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I do put limits to my evil characters though: protect friends and party. And I -my evil characters- do have friends / goals they care about. I’ll rarely ‘kick the dog’ though. Usually I’ll have a reason even for the worst behaviour. So won’t kill and rob the beggar for 1 silver coin for example. Waste of energy.
Source: I regularly like to see which RPGs can be genocided: i.e. kill every npc possible.
How?
As Brian said, I thought about being Evil but having my own honor code - sort of Lawful Evil. Lloth Worship or Gith Imperialism to conquer for the good of the people, over those we consider lesser.
I also thought about a Sorcerer who is consumed with personal power/knowledge at any cost - so that Gale would definitely not be welcome because he is more of a rival. He may even seek to be a mindflayer, because he feels it will make him more powerful.
Then I thought just a sociopath that kills all the druids, refugees, and goblins, and I am guessing that is the dark urge?
I don't have that callous over my soul. If the game were more absurd or lower level detail I might be able to do that, but even Astarion feeling dejected makes me feel bad for the guy.
Except Larian, as they are wont to do, made it much harder, and much less satisfying to play anything other than evil. And the entire first act saddles you with 5/7 of the companions being evil.
Dude you're too harsh they're not evil they just walking time bomb and traitors
That's fine, I think most people don't enjoy playing evil in games. But it helps to remember that at the end of the day, regardless of how immersive it may seem, they truly are just fictional text on a screen and don't exist and never have existed, and cannot feel.
To me, aside from just the gameplay entertainment of just Blowing Stuff The Hell Up, I look at most RPGs as a true roleplaying experience. I've never played a game just "as myself". I don't think "How would I react to this situation"? I always imagine up a character, with morals, with interests, at the start, and try to adhere to them. It can make for good story-telling. An example: In Dragon Age 2, My character romanced Anders, but he committed an act that was so against what her morality was, that I had to choose to kill him. It was surprising and dramatic, and even sad. But I liked that..
When I set out playing an evil character, aside from just the fun of "let's go around killing everyone" like I'm sure most people have done at least once in a GTA game because it just gives you toys and targets, you get to see what your critter does to the world. How much is affected by their evil? Do I see the impact? it's cool. Plus, I tend to enjoy munchkinning games, and being evil tends you let you do whatever you want and maximize the most out of everything. All for me, none for thee type deal.
Also, it's just funny and cathartic to lightning bolt some little pixels.
Yep
I think I am in the opposite frame of mind. I am actually thinking of starting again. When I went with the dark urge I had no idea what I was letting myself in for.
Sometimes, you don't even get to choose good, pure evil happens automatically and you'll have to deal with the consequences.
Otherwise, yes, most people struggle to play Evil in games because at heart most of us are naturally neutral or good. Playing evil is a true roleplay for most.