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Considering that the harder fights in the game you are either getting surprised or there's a cutscene before it happens it's absolute useless, they either need to change how it works or the class is absolute trash.
In Valhalla you can assassinate all of England without breaking a sweat.
Hitler had over 40 assassination attempts on him and all of them failed.
Best thing to do is handicap yourself and not play that subclass.
If being overpowered bothers you that much.
i agree. it's a very big disappontment. i hope to have the same bonus assassin had in BG2 (more damage for backstabs, depending on level) with crazy oneshots in late game
Assassin can use critical strike at beginning of a fight but also thief can, since he can use 2 bonus action he can both use speed and stealth (after positioning where enemies can't see him)
The positioning is the only downside for the thief but after first round where he only move and hide, he can strike and hide and move fast (with second bonus actions) or he can attack 2 times (dual wield or bonus attack) and then hide again. and he will always have the advantage
All the big, most important fights, prevent the Rogue's opening salvo. So Assassin is great for grinding along normal fights that you can perfectly coordinate beforehand, but otherwise, I think Astarion would be better suited re-classed into a Ranged fighter. There's nothing canonical in the game about him being a Rogue... and in my opinion, Rogues are rather underwhelming. Everything they can do, another class can do almost as well with better defenses.
Or for when you metagame and know which people you wanna fight anyway (like Gith Patrol)
Thief is generally better because of Action Economy.
But that's grounded in a mechanical change to Thief Rogues.
It's a common misconception that Fast Hands gives you a second Bonus Action per round, but according to Jeremy Crawford, in RAW, it just adds it's Bonus Actions to your set of potential Bonus actions. But since those actions are not really represented in BG3 (even though they could be) they chose to use the unintentionally Homebrew, that just adds a second Bonus Action to your Turn.
So you can shove+hide, or hide+attack+hide, or dip+hide+attack or Dash+Jump+Attack
That's generally more flexible and therefore usually more effective, when you dont control the battlefield.
Rogue+Paladin is one of the most powerful multiclasses, simply because of Sneak Divine Smites.
I haven't watched closely, but also Sneak Attack on it's own is supposed to scale up to 6d6 at level 12. That's 3 Greatsword attacks, just by someone else being close to the target you are attacking. With a good magic weapon, Rogues can be the best bursters in the game even without multiclass.
Let's say you Rapier + Sneak attack, that's on it's own an average of 30.5 Damage at 20 Dex.
It's because trap and lock DCs are too low. Like the bridge of traps in grimforge is difficult because of spot checks, not trap checks. While it should the other way around.
I think I only encountered DC30 traps once in Act1.
What's so good about gloomstalker?
However, Rogues don't get bonus attacks so look to multiclass Astarion at level 4 to a martial like Ranger or Monk and respec him to have better ability scores (something like 10 STR, 17 DEX, 14 CON, 8 INT, 14 WIS, 8 CHA or swap the CON and WIS scores). You can always go back to Rogue once you've got an extra APR. It's kind of hard to justify more than 4 levels of Rogue/Thief on a character.
Only Thief is ok because of the extra bonus action, but you have to multiclass it with something that can really use it, like Sorcerer.