Baldur's Gate 3

Baldur's Gate 3

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Illmad Aug 5, 2023 @ 2:54am
Resting to restore spells
How prominent is this mechanic throughout this game? I usually love playing as a glass-cannon mage, and my understanding is that this is a mechanic on all spellcaster classes. I could get behind a 'once-per-battle' restriction on spells, but having to remember to rest between each use? I've actually currently written the game off because of that.
I could wait for a mod to come out that removes it, but I don't want to make the game too easy either.
Please tell me this is only a mechanic for spellcasters, or does it taint other classes as well?
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Showing 1-15 of 22 comments
Dre G Writer Aug 5, 2023 @ 3:04am 
Yes, the recover spells on rest system is in, pretty much, every dungeon and dragons-like CRPG.
And all classes that cast spells of any kind use this system in this game. Warlock class is the only class that can regenerate spells on short rest from what ive seen thus far. There may be sub classes or multiclass that allows that but i havent gotten that far into the game to see all of that.
Illmad Aug 5, 2023 @ 3:17am 
Are there any balance-related reasons for the game to require such a system, or is it just for immersion?
Zef Aug 5, 2023 @ 3:19am 
Too be honest if you're a loot ♥♥♥♥♥ like me that opens every barrel you'll have so much food that regular resting after every decent battle isn't a hassle for your upkeep anyway.

most of the times i completely forget to short rest and just go back to camp so i can get my OP spells recharged.
Braste84 Aug 5, 2023 @ 3:21am 
Originally posted by Illmad:
Are there any balance-related reasons for the game to require such a system, or is it just for immersion?
It requires it, because it is based on the Dungeons & Dragons roleplaying system.
glenn9171 Aug 5, 2023 @ 3:26am 
Originally posted by Illmad:
Are there any balance-related reasons for the game to require such a system, or is it just for immersion?
Balance. You can't have a fighter hitting for 10 damage to one enemy at a time and a wizard blasting a dozen enemies at once with a fireball in an unlimited streak, one after the other.

But luckily, you regain spells with every short rest or long rest. You get two short per long rest. It's only 40 camp supplies (my level 4 character has over 700). Loot things and you'll have more than you'll need.

Lore-wise, they memorize spells that are very difficult to cast. So, they can only have so many on hand to cast before needing to rest and re-memorize them.
Samiri Aug 5, 2023 @ 3:32am 
So theres no downsise to go back to rest all the time?
I got tons af supplies as well.

I dont know what to to with my sorrcere after like 4 turns, and she cant do anything because she only has a staff.
pahrias Aug 5, 2023 @ 3:33am 
Originally posted by Illmad:
Are there any balance-related reasons for the game to require such a system, or is it just for immersion?
Also, each class seems to have ways to elongate the time spent outside of long rest. The Pure wizard has a once per long rest spell slot reset. The sorcerer can spend sorcery points to add slots. The warlock get his back on short rest. And then there are multi classing options. My Sorlock at level three, can essentially cast four lvl1 spells in the first fight, then can get two in the next two fights using short rest. And dont forget, there are cantrips too. They dont cost a spell slot and can be used at will if you dont need or have bigger spells.
pahrias Aug 5, 2023 @ 3:34am 
Originally posted by Samiri:
So theres no downsise to go back to rest all the time?
I got tons af supplies as well.

I dont know what to to with my sorrcere after like 4 turns, and she cant do anything because she only has a staff.
Again, cantrips. They are free use, and most classes have multiple of them.
Edit: like firebolt or eldritch blast.
Last edited by pahrias; Aug 5, 2023 @ 3:36am
Shinkiro Aug 5, 2023 @ 3:36am 
Originally posted by Samiri:
So theres no downsise to go back to rest all the time?
I got tons af supplies as well.

I dont know what to to with my sorrcere after like 4 turns, and she cant do anything because she only has a staff.
Balance your spell use with your cantrips to stretch your slots throughout the day. If you have enough supplies you can long rest whenever you want mostly but itll advance events if you've triggered anything.

needing 80 supplies on tactician makes you think about conserving spell slots.
Soajin Aug 5, 2023 @ 3:36am 
Originally posted by glenn9171:
Originally posted by Illmad:
Are there any balance-related reasons for the game to require such a system, or is it just for immersion?
Balance. You can't have a fighter hitting for 10 damage to one enemy at a time and a wizard blasting a dozen enemies at once with a fireball in an unlimited streak, one after the other.

But luckily, you regain spells with every short rest or long rest. You get two short per long rest. It's only 40 camp supplies (my level 4 character has over 700). Loot things and you'll have more than you'll need.

Lore-wise, they memorize spells that are very difficult to cast. So, they can only have so many on hand to cast before needing to rest and re-memorize them.

I need 80 Camp supplies for each long rest (what is written in my game anyway), any idea why I need twice as much? I'm playing a 4-characters party.
Drake Aug 5, 2023 @ 3:38am 
New players usually burn too much spell slots with attack spells. That's not efficient. Use cantrips for regualr damage and control.
Use spell slots for buffs that last until long rests and big control aoes like grease to help in hard fights.
In D&D, at early levels, you're not supposed to shoot big fireballs left and right.
Samiri Aug 5, 2023 @ 3:39am 
Originally posted by Drake:
New players usually burn too much spell slots with attack spells. That's not efficient. Use cantrips for regualr damage and control.
Use spell slots for buffs that last until long rests and big control aoes like grease to help in hard fights.
In D&D, at early levels, you're not supposed to shoot big fireballs left and right.
That would be me :D I like big and shiney and probaly tend to overdo it with big shiney spells
canuck250 Aug 17, 2023 @ 10:54am 
for casters, there are some great items to boost your cantrips. Like adding your caster stat to damage and one I use on my sorc is your ray of frost leaves an ice patch. There are a couple cases where resting will time gate you out of a quest but they are few and try hard to inform the player that time is sensitive. Overall never worry about resting, in fact lots of dialog and cut scenes require a long rest so it is in the players best interest to long rest as much as they can, without being excessive but even then not a big deal.
Wiegs Aug 17, 2023 @ 11:00am 
The faster you blow your load the earlier you need to rest, this system is not for glass cannon mages that are constantly on maximum output... You'll need some restraint and manage your ressources.
angelsenvy228 Aug 17, 2023 @ 12:49pm 
Originally posted by Soajin:
Originally posted by glenn9171:
Balance. You can't have a fighter hitting for 10 damage to one enemy at a time and a wizard blasting a dozen enemies at once with a fireball in an unlimited streak, one after the other.

But luckily, you regain spells with every short rest or long rest. You get two short per long rest. It's only 40 camp supplies (my level 4 character has over 700). Loot things and you'll have more than you'll need.

Lore-wise, they memorize spells that are very difficult to cast. So, they can only have so many on hand to cast before needing to rest and re-memorize them.

I need 80 Camp supplies for each long rest (what is written in my game anyway), any idea why I need twice as much? I'm playing a 4-characters party.

You need 80 per rest on Tactician
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Date Posted: Aug 5, 2023 @ 2:54am
Posts: 22