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At max level is 12 you will get to choose between 1 to 3 feats and 2 to 6 stat points.
Was like so in Solasta.
So that's what you are missing ... The D&D rules :)
Choosing either feat OR attribute bonus makes you just a weak bimbo in this game where you are constantly swarmed with 2 or even 3 to 1 odd.
Often in addition to Boss in several fights.
Gods how I miss 3.5 edition where at least you could pick feats every 3 level and in ADDITION get attribute raises every 4 levels.
As it is you can not even get more than 3 feats in this game until level 12.
And normally one of these 3 feats is dropped as you go for 2 points attribute bonus to polish up your lousy attributes as character creation was also nerfed to one +2 and one +1 bonus.
The whole DnD 5E is ♥♥♥♥.
There is a bloody reason why almost all regular "old" DnD players just detest this dumbed down bit of DnD.
And why pathfinder was such a success which uses 3.5 open gaming licence DnD.
Just so much that WotC are withdrawing their open gaming licence to prop up their stupid dumbed down 5e ♥♥♥♥.
First character level is the only time that you receive maximum hit points based on your class and constitution -- after that, you will receive a reduced amount. For Paladins, their hit die is a d10 so first level you will have at least 10 hit points and each Paladin level after you will get at least 6 more (half the class' hit die plus one).
If you open up your character's inventory, select the Detailed View tab, and hover your mouse cursor over the Hit Point line -- it will give you a summary of how they are calculated. Base is determined from your Main character class while your Multiclass & Level contribution will depend on how your character has evolved and finally the Constitution bonus hit points are listed at the end.
But you didn't. Well over half of the feats you could pick were "feat tax" for getting the ones that you actually want, and all of those (Finesse, Point-Blank, etc.) are now just core features of any character.
You literally had no choice but to pick specific feats that in some cases let your character even exists in a functional state.
It was a good illusion, but it contributed nothing to what you'd actually end up as.
By level 6 the 2-3 feats you'd pick up along the way would amount to barely what in 5E you can do by default, and no meaningful choices were to be made.
You got to press a button and put a new word on your character sheet more often, but you didn't actually make any meaningful decisions on that action.