Baldur's Gate 3

Baldur's Gate 3

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ffrasisti [ARG] Aug 4, 2023 @ 10:00pm
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For the love of god someone mod in Real Time Combat
The lack of real time with pause and formations makes combat in hallways near doors a gigantic pain in the ass if im spotted before my entire party has single filed through a threshold. Apparently, during our turn, moving aside so someone else can walk in is impossible. And I get spotted more than usual since choosing exactily where everyone stands is a pain the ass here. How is it that movement and combat are a million times more fluid in an Owlcat game made for a fraction of the cost of a single BG3 Cutscene?
I love the immersive sim aspects of the combat arenas, I get that turn based gels better with that and coop, but jeez does it slow the pacing to a crawl for me and comes with problems I dont want to work around. Is RTWP ever coming as an official feature or could it be modded in?
Last edited by ffrasisti [ARG]; Aug 4, 2023 @ 10:01pm
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Showing 1-15 of 160 comments
jsonaut Aug 5, 2023 @ 2:29am 
Let's hope there's a mod for single player RTWP and formations made soon, but don't know how possible it is.
Last edited by jsonaut; Aug 5, 2023 @ 2:30am
Lord Adorable Aug 5, 2023 @ 2:31am 
It will be quite impossible without rebuilding the game from scratch.
2LambBuna Aug 5, 2023 @ 2:32am 
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real time with pause sucked donkey balls. BG1&2 were good despite it not because of it.
Noin Trongaz Aug 5, 2023 @ 2:33am 
Originally posted by 2LambBuna:
real time with pause sucked donkey balls. BG1&2 were good despite it not because of it.
I agree wholeheartedly, and I am a HUGE BG 1 and BG2 fan.
Membi Aug 5, 2023 @ 2:35am 
Originally posted by Lord Adorable:
It will be quite impossible without rebuilding the game from scratch.

this^

Sorry OP, don't hold your hope up.
Mr. Darcion Aug 5, 2023 @ 2:49am 
If you see a door and suspect that there might be some nasty things going to happen after opening it you could do this for much more safer way to handle encounters.

1. Stealth your party.
2. Break your party
3. Choose door opener.
4. Spread 3 party members away from the door. (Preferably into shadowy areas.)
5. Move door opener close to door.
6. Choose to engage manually in turn based combat or go with out it.
7. Open the door from the side and have peek around.*

*Use sides of the door so you can have wall as coverage for stealth. Most likely you will see bunch of stuff just by opening of the door without actually the need to go inside the room/hallway/etc. Now you can device a plan of actions what to do next with the information gathered.

If hostilities begin, you still have a good chance that your other characters are hidden or not even in the combat meaning you can get a jump with them on unsuspecting characters.

Hope this helps. :)
Zef Aug 5, 2023 @ 2:55am 
RTWP is a joke.

I hated it in BG2, I hated it in DAO.

The only reason i completed them was because of the story and companions, not the atrocious combat.
w.f.schepel Aug 5, 2023 @ 2:59am 
Originally posted by ffrasisti ARG:
The lack of real time with pause and formations makes combat in hallways near doors a gigantic pain in the ass if im spotted before my entire party has single filed through a threshold. Apparently, during our turn, moving aside so someone else can walk in is impossible. And I get spotted more than usual since choosing exactily where everyone stands is a pain the ass here. How is it that movement and combat are a million times more fluid in an Owlcat game made for a fraction of the cost of a single BG3 Cutscene?
I love the immersive sim aspects of the combat arenas, I get that turn based gels better with that and coop, but jeez does it slow the pacing to a crawl for me and comes with problems I dont want to work around. Is RTWP ever coming as an official feature or could it be modded in?

Actually, mving aside is possible - you just need to do it manually. As in, don't leave somebody to block a door. Also, there is a spell for a disembodied hand. Perfect for opening doors. It is generally advisable to let the AI go through chokepoints instead, though.
jcw163 Aug 5, 2023 @ 3:13am 
Someone mod this guy an attention span
magritte Aug 5, 2023 @ 3:15am 
RTwP, at least in the Infinity Engine games was far worse when it came to constricted passages and doorways. Characters set for melee would go wandering off in search of another path if there was somebody in there way.
ffrasisti [ARG] Aug 5, 2023 @ 1:15pm 
I played three owlcat games bsck to back and rtwp was great in them.
B()NK Aug 5, 2023 @ 1:17pm 
Real time is absolute trash hope they never use that format of combat
ffrasisti [ARG] Aug 5, 2023 @ 1:17pm 
Originally posted by Lord Adorable:
It will be quite impossible without rebuilding the game from scratch.
But why? Pillars of Eternity and Pathfinder were able to add turn based after the fact
AsianGirlLover Aug 5, 2023 @ 1:18pm 
RTWP feels mindless and unfun, though. It’s one of the reasons I didn’t enjoy Pillars of Eternity or Tyranny as much as I could have. The story carried those games for me.
Zapp Brannigan Aug 5, 2023 @ 1:19pm 
Skill issue.
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Date Posted: Aug 4, 2023 @ 10:00pm
Posts: 160