Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this^
Sorry OP, don't hold your hope up.
1. Stealth your party.
2. Break your party
3. Choose door opener.
4. Spread 3 party members away from the door. (Preferably into shadowy areas.)
5. Move door opener close to door.
6. Choose to engage manually in turn based combat or go with out it.
7. Open the door from the side and have peek around.*
*Use sides of the door so you can have wall as coverage for stealth. Most likely you will see bunch of stuff just by opening of the door without actually the need to go inside the room/hallway/etc. Now you can device a plan of actions what to do next with the information gathered.
If hostilities begin, you still have a good chance that your other characters are hidden or not even in the combat meaning you can get a jump with them on unsuspecting characters.
Hope this helps. :)
I hated it in BG2, I hated it in DAO.
The only reason i completed them was because of the story and companions, not the atrocious combat.
Actually, mving aside is possible - you just need to do it manually. As in, don't leave somebody to block a door. Also, there is a spell for a disembodied hand. Perfect for opening doors. It is generally advisable to let the AI go through chokepoints instead, though.