Baldur's Gate 3

Baldur's Gate 3

Statistiche:
Casters are much weaker than martial classes
Im playing tactician and wanted to give 3 casters a try vs 3 martials and there is no contest whatsoever...martial are king.
Its nice to have a sorc or wiz for utility but warlock is garbage and honestly you could just run 3 martials + Cleric/Bard and have the easiest time of your life
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idk i feel liie i misss 70-80% of my spells even if the chance of to hit is 95%
while everyone else is doing great
That is the point. Early game martials are better, late game caster outclass martials!
It has been the same in D&D for ages.
All in all balanced groups most likely is the best, but casters are strong, really strong!
Messaggio originale di Spion:
idk i feel liie i misss 70-80% of my spells even if the chance of to hit is 95%
while everyone else is doing great

put a moon druid, barb, pally, cleric/.bard and give them advantage/bless/haste and everything melts. you can swap the druid out for a sorc if u want utility , twinned spell nice for haste, or quickened spell for double cast.
But this is all expensive whilst the martials dont get they just hit hit hit ded.
Is haste fix to be like 5e, or is it still broken like it was in EA?
Messaggio originale di Indure:
Is haste fix to be like 5e, or is it still broken like it was in EA?

its like 5e now, got lethargy.
Messaggio originale di Fast:
Messaggio originale di Indure:
Is haste fix to be like 5e, or is it still broken like it was in EA?

its like 5e now, got lethargy.

Not so much that, but in EA haste allowed doubles attacks period. A fighter with 3 attacks would get 6, a caster could cast 2 spells.

It should just be 1 additional attack and casters shouldn't be able to cast 2 spells with it.
Messaggio originale di Mad Max:
Fireball.

Your argument is invalid.

Edit: More seriously, DnD casters as a rule SUCK at low levels but become Gods form level 5ish onwards.

Do you long rest after every fight? I'm mostly done with Act1, lvl 5, most of sidequests done, did not long rest once yet (which means on magic characters I use basically cantrips and keeping spell slots for tougher fights, staff/bow attack deals more damage than cantrips)
I`m near the end of the game on hardest difficulty, just killed Rafail . Most spells are useless in this game. All single target CC that require concentration are utter garbage, they either don`t work at all or gets canceled in next round. All single target dmg spells are garbage, your DPS is not even close to what a hasted martial can do. All defensive buffs are garbage, AI just don`t care for your AC . What is left is a bunch of AoE spells ,a bunch of abusive spells like blade barrier, and summons when guardian of faith and that magic weapon is good.
Concentration is killing all cool magic in this game. Also the amount of spells you can cast per rest is retarded. Its just dumb that you are limited to 4 best AoE spells per long rest and 4 supbar AoE spells. Heck, the most usefull thing Gayl do is counterspell.
Ultima modifica da ptirodaktill; 7 ago 2023, ore 7:10
I only use one caster. Because they suck. Just have Gale incase I need a weird spell for a quest objective. Otherwise I would not have a caster in my party.

The spell slot limitations suck.
Ultima modifica da Sparhawk122; 7 ago 2023, ore 7:12
I remember when people at the start of the game were like "nah caster goood" but in the end, they just buff with haste, and do the occasional aoe spell, otherwise its berserker pally fighter and cleric/bard mix and u gucci, alternatively you could use a sorc instead of 1 martial for counterspell and twinned haste on your martials.
Messaggio originale di Lydia XIII:
Messaggio originale di Snobby Hobo:

Absolutely possible I'm not valueing them right (very likely even), but I don't see how Eldritch blast compensates for being weak in melee range and not having the versatility of a mage.

Because Eldritch Blast is very powerful while used by a Warlock since it got class features specifically for making it more powerful beyond its natural rise in power. To the point its borderline OP inevitably, also Warlock got a few class features that grant bonus spells, so it help compensate for the lack of versatility you'd have on the other Arcane casters.

In a sense Warlocks are like the Naruto class of D&D, its a one trick pony class that is capable of making that one trick fairly overpowered, just like Naruto with the Rasengan.

this game is pretty much my first real experience with the "new" D&D
(besides newer system like Pathfinder or Solasta), apart from that i only know the oldschool D&D. and while yes: caster usualy where pretty "weak" early on but grew pretty OP later on (timestop or wish bonanza); i don't see any of that happenin in BG3.
with the way many encounters are setup you can call yourself lucky when your pure caster survives the first 2 rounds (talking higher difficulty, and past the early levels).
even with high AC and mirror/blur, co. they tend to get killed pretty quick. for some reason melee is just insane (well and some ranged aswell). multiple large dps hits a round? no issue. often enough these characters also got pretty good mobility skills and high attack rolls.
and no amount of temp hit points, or even mitigation spells seem to help much in that regard, the best option i found was "abusing" invisibility.
their high dps/cc spells late game realy don't make up for em beeing pretty much a free kill for 95% of the rest of the time. and when it comes to cc frankly on higher diff settings i usualy find most enemies nailing their saves pretty much everytime. nevermind their very limited spellslots.
cast what? 4 times something usefull (if you are alive) and that's that. compared to how melee works here: dash in unleash countless attacks per round, gap close to the next target, rince'n repeat. without downtime, running out of anything that cannot be remedied by a short rest...

the prime example to see the issues with casters is pretty early on: do the Gyth fight on the bridge (where the red dragon burns the Flamming Fists) on whatever difficulty you like (around the same lvl range) with a caster in your group or two and watch em melt.
for lolz i tried it on the story-difficulty with Gael and Wyll, neither made it to round 3.
but on the story mode you can atleast save em trough the fight without gettin annyoed, but then you (and they) are only busy with staying alive...for what?

either this is a general balancing issue with the new D&D edition(s) or it's the way Larian adapted the system for BG3. but i rarely played a D&D game (aka the IE games, the Pathfinder games, etc.) where casters felt this utterly useless. don't get me wrong: blasting the whole goblin camp to shreds with spells is fun and all, but in every fight with some tiny bit of challenge i found spells-slingers of all sorts the worst option.
Beginning level 5 when casters get some very good spells you will revert your opinion.

Fighters are good at the start but beginning level 5 the mages outpace them for damage.

Fireball 8D6 damage!
Ice Storm
Fire Shield

And so much great support stuff!

Invisibility and later Enhanced Invisibility where you do not lose your invisible status after a attack.

Fly and and and...

Mages rock level 5+
Ultima modifica da ARFett; 7 ago 2023, ore 7:30
As a tabletop player, i can't wait until the new PC players realise just how broken cleric is, half the time you don't even need a party if you've got some levels under your belt.
Sorcerer multiclassed into fighter level 2... Fireball + Action Surge + Fireball = Profit
I can tell very few people understand much about the game, because fireball, even scaling it to a level 5 or 6 spell doesnt make much difference when the ability scores and saving throws are improved for enemies on tactician meaning more often than not they are gonna save and take half the damage.
If i cast a fireball at level 5 its 60 damage MAXIMUM , if they save they can take a max of 30 damage most of the time its somewhere in the middle 12-27 if you can do this 3 times u hit maybe 60-70 damage MAYBE.

Then u have paladin. hit for up to a normal 20-46 , divine smite level 3 22-62 on top x4 hits.
then u have barb 22-32 x 5 aint no caster coming close. not even a little bit.
If you use hold person/monster u guarentee crit, with the tadpole thing within 3 meters and now you do double that

not to mention these guys can have advantage uptime of 100% in fights.
Ultima modifica da Fast; 7 ago 2023, ore 7:46
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Data di pubblicazione: 4 ago 2023, ore 21:38
Messaggi: 106