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For melee: Flanking the sides, but especially getting behind your target help your hit chance.
Weapon proficiency and Sneaking help for both.
Shift + C for group sneak.
G to split your group and move the characters independently.
It's great for setting up ambushes.
I love games like this because they punish every mistake so brutally. I die a lot and have to reload saves A LOT.
I encourage you to record your rolls and it'll even out.
Our brains just like to focus on what causes us 'discomfort' and in this regard it's missing. We don't care if we hit unless it's a crit, and then we're like "nice."
I was actually on the OTHER side of the fence with this a few days ago, and I argued that it's random, you're just having bad luck.... So I went and did some testing. Since the game launched I've been keeping track of hits and misses for each type of attack, and putting them in a bucket list for what % that the game tells me I should be hitting/missing.
50-60% chance to hit bucket:
Melee - 45% with 128 attempts
Ranged Physical - 28% with 143 attempts
Spell Attacks - 30% with 100 attempts
Save spell "like Sacred Flame" - 11% with 113 attempts
So something really does seem wrong with the RNG at the 50%"ish" mark. Melee attacks are close enough with the limited data set I have so far, but ranged, and especially "to save" spells are way way off. Past the point of just bad luck.
Another subset that I'm tracking is 75% to 90% chance to hit. Here is what that bucket looks like. It's a much smaller data pool, but it's still interesting.
Melee - 85% with 30 attempts
Ranged Physical - 65% with 38 attempts
Spell attacks - 60% with 32 attempts
Spell save attacks "like sacred flame" - 40% with 34 attempts
Again, I know that this data set is way lower, so a much larger margin of error, however those numbers also line up with the numbers from the 50-55% bucket. It really seems like the numbers are just not being generated right for ranged attacks and especially for On save attacks.
I would hope that if one was willing to record the data for all of these, that they would turn off karmic dice lol.
And yes.... it's off lol.
RNG just sucks sometimes. I actually lost the first fight of the game, against the 3 imps, because despite the impossible odds of this happening, I missed literally every attack I made, until they finally killed me. You just learn to suck it up and try again.