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judging by previous larian games graphics goes first optimization later
enchanced and definitive editions of divinity os was quite all right after release
but i think this game gonna make your pc feel hot for real
i did hard cap the fps at 60. since a turn based game doesn't need mroe than that and 60 is nice and smooth for scrolling the map around.
runs at 100-150fps+ if i don't limit it but i also don't need my PC sounding like a jet engine for no reason. lol
Only solutiuon so far is to restrict CPU usage to 5-30% in power plan settings, doesn't affect frame rates but keeps CPU in 60-70C range for now, I bet a big fix is coming soon
So just because your PSU is new , you think it should not be prone to having problems ?
What kind of logics are that ?
Like new world when it was launching , frying a bunch of rtx 3090 . People are again saying New World Killed their GPU .
Yes , it was pushing boundary , it was using a lot of PC power , but under normal circumstance your PC is designed to be able to run workload at 100% . When it can't , it means something is wrong . And no , it can't be using 104% of your PC my friend , because the game does not install bios and drivers on your PC . If it does , it isn't the game , it is something else .
Can the game be optimized more to use less resource from your PC ? I am sure that can happen . But if it isn't this game that is crashing your PC , it will be the next game , because there is something wrong with your hardware to begin with .
Also most people aren't having much problems , because there are 400k people playing right now . So don't say the majority of the ppl have problem , no they don't .
And no , not another " I CAN RUN RDR2 WHICH IS 78 MILLION TIMES PRETTIER WHY CAN'T I RUN THIS " . Different game engines , utilize your hardware in a completely different way .
That doesn't necessarily mean anything, When my last PSU died I was able to play all sorts of different graphically intensive games with no issues, yet stupid simple games would lock my ♥♥♥♥ up faster than I could blink, things just be wack like that sometimes, different game engines can affect PC's in different ways
If you think that is the case then you can try under volting your system as low as you can while still being stable and see what happens, if your system supports changing voltages
Check Event Viewer, System Logs, if you have any Error 41's at the time of crashing there is a 90% chance it's your PSU
Thats false equivalency or confirmation bias, The people that arent having PSU issues obviously aren't going to be on the threads talking about how great it runs for them, The only people on the forums talking about it are going to be people with issues, which could be as simple as them having aging PSUs that just don't like this game and in turn are showing their flaws when they try to play it, or, they just have a factory defective PSU, ♥♥♥♥ happens
No, I didnt say because its new it cant have defects. I said the fact its new, combined with testing it on multiple games, checking temps, utilisation, and checking with a multimetre is about as extensive as you can go to confirm that the PSU is fine.
A PC, depending on configuration can work at 100% workload yes. I don't see anywhere where i said it can work at 104%? But what can be done. The PC operates based on the programming behind it. PC's only do what they are told to do, which is the code being delivered to it. A bad piece of code can dictate bad power draw from the PSU, causing the safety mechanism to trigger. If you know anything about it, you can go into VScode right now and right a relatively simple program to fry your processor if you want. It is not hard to do, but it is an easy mistake to make with programming, especially a lower level language like C++ which is used because opf it's resource efficiency, but easy to cause these bugs.
Again, I don't see any quote about RDR2 so your just pulling another made up quote. I'm not just talking about the graphic intensity, I'm talking about it in combination with the required power draw, which is whats happening most likely. You are talking at an extremely basic level with the assumption that the power and resource management in the games code is perfect, but evidence would suggest it is not.
Yes just because it is new doesnt mean its working properly. But when it is tested, benchmarked, tested on multiple other games, tested with a multimetre, thats about as extensive as testing can go to confirm it is working fine.
Programming, power and resource management isn't "just whack", thats not how it works. The code doesnt have a personality, it operates off of logic.
I've already checked event viewer. Like i said in the post, 90% of the time this would the PSU, but in this case, no.
And no its not confirmation bias when cases actually exist. It's just called consistency. When multiple instances of the exact same problem occurring with only one game and no others happen, thats a common denominator. Especially when these people have all confirmed their PSU is working fine.
It does seem to happen with certain configurations and not others. I think there might be a conflict with particular hardware causing a bug in the power draw.
So it all your comments starts to go hell after that.
When building computer and after it is finished you seek test applications that inflict maximum pain meaning power draw to cpu and gpu at same time. They do that because they take every drop of calculation power available. Not because they somehow ”manage power”. If your PC can take that, this game will be easy as sunshine. If your PC does not take that it is broken.
1. Start your tests with prime95 smallfft stress test.
2. Start furmark at same time
3. Start some ram test at same time (aida64 or ramtest etc)
Keep this running for few hours. No crashes you are propably good to game. But not 100%. You could still suffer PSU shutdowns under heavily varying load. My test scenario for that is y-cruncher + game called pubg in training scenario.
Interesting yours is Ryzen aswell. From most posts Ive seen, alot of people with this problem have had some Ryzen and AMD cpu/gpu's. Same as mine. The consistency in how it occurs for the people with this problem, plus I did some pretty deep testing on PSU really makes me think this isnt a problem with everyones PSU, but how the game is utilising its power draw. Some have power shut downs, others have had graphic issues and GPU utilisation spiking all over the place.
Code in any program, whether a game or anything else, can cause problems with power or any other resource management. That isn't even up for debate. Just simple fact. Whats your alternative? All of these people with this problem had their PSU's fry on the exact same day, and only occurring with the exact same game, and no others? PSU's dont have a personality or preference. If the power draw was too much for BG3, then it is definately too much for many other games that require far more, yet it doesnt occur with them. Only BG3. Where the problem is consistent and occurring in an instance, thats where you look. You dont ignore the one common denominator everyone has.
Yeah! I bet it's the abnormal heating and power draw to be the cause, I haven't noticed the problem on my desktop PC but only because it's in another room (long cables for keyboard/mouse/monitor so it's 99% silent where I sit) but when my notebook initiated rocket launch sequence I got worried and started measuring temps and power draw... those crazy spikes are frightening and definitely not normal
There is no such thing as ”too much power draw”. There are only PC components not suited for each other. If your gpu and cpu can max out your psu in ANY circumstance someone has selected too crappy PSU.
When previous generation of GPUs were introduced with high transient loads we saw huge influx of crappy PSUs failing. Leading the bunch was good name PSU company Seasonic. I had to replace 2 units under warranty to take transients from 3080.
Again any software, games included, can only use resources available to it. It can use ”maximum” or something below maximum. It is your job to select components that can take also the ”maximum” and not only something less.
No software can do anything over ”maximum”. It is just impossible.