Baldur's Gate 3
Great game, ABYSMAL inventory management
I have a couple hundred hours in early access, but I'd forgotten how freaking bad the inventory management was in the game. Because the rest of the game is just so good, it really stands out as such an inexplicably bad feature.

Picking up items is a lot of work. Everything you pick up requires your character to have a small animation, and there is stuff EVERYWHERE. The crafting system encourages you to hoard everything you find. Every piece of grass. Every gnoll ear. You never know when later in the game it might craft into a pile of potions of speed. You kill a large pull of mobs, and you then have 20+ clicks ahead of you to loot all their items, and that's being generous. (And yes, I am aware that 'space' auto loots, but see my next problem below).

And there is so much junk fluff like plates, spoons, brooms, and so on, but you loot it anyway because it might be worth 2gp, and who knows, 2 gold is how much more you'll need to buy the shiny magic sword at the next vendor. You assume that because it's lootable, it must have some value (even if tiny), otherwise why would they even go to the bother of putting it there. So you'll have a great huge wall of (literally) hundreds of items that have either no use, some use as vendor trash, a utility use (such a shovel), use as a weapon or other equipment, use as a crafting component, random books that might or might not be relevant later on, and the list goes on. Whether after one hour or ten, you'll get this point where it will hit you and you'll be like... damn. What the bleep am I going to do with all this.

Then you have the non-shared inventory. After a while your main character will get encumbered. You'll open up the hideous wall of hundreds of items, and think '*bleep*, which of this do I send to Laezel?' There's no quick way to pass it off to her, but that's not the biggest problem; the biggest is that the game's 'wall of items' problem becomes even *worse* when you consider that the item you're looking for could be in the inventory of literally 7 or more characters, and you don't know which one. So you try really hard to loot everything that might be important into the inventory of your main character. And he's walking around like a hermit crab under a massive pile of junk as a result.

Then you have the fact you can't sort items during selling. You can sort just fine out of the trade menu, but as soon as you're in the trade menu, you can't sort by weight to sell the heaviest items; you can't sort be price to sell the most valuable items. You have literally scan through the horrendous wall of items to find things that might be appropriate to sell, worrying that you're rushing it and selling a gem you might need later for a quest or a book that has a clue in it.

If I could change just one thing about BG3, it would be this. The system is truly, truly awful - one of the worst I've seen in decades of gaming. It's overwhelming for the player and hard to use, and doesn't just need some polish or dressing up; it needs a tough-love overhaul.
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If you make use of sorting, searches and ♥♥♥♥-click to transfer/sell items (or put just to wares) then it's really not that bad. Not the best system for sure but not difficult to manage.
Plus, dear lord the Traveler's Chest at Camp...

Can't search by item name, can't toggle item types on or off, sorting by type only done by the generic item type instead of the specific ( so "weapons" will be clumped together, meaning you will have Quarterstaffs, Daggers, Swords, Axes and Bows all randomly layed out )

You have to open the chest, open the inventory, resize the Chest window, sort, scroll through, find what you need and then either double-click or drag&drop.

Why doesn't food automatically go to Camp?
It makes zero sense to keep it with you.

Same with the Silver Plates & Ingots & co: why are they not automatically added as Wares?
They only purpose it literally to be sold.

Also the fact that Quest Items are not always marked as special...

"Remember the important letter that you got 3 hours ago for a quest?
Oh what's that?
You think you sent it to Camp by mistake last time you were cleaning your inventory?
Oh you want to know where it is and read it again?
Bwahahahah ♥♥♥♥ you have fun searching through silver spoons you scrub"

Also the name of items is sometimes weird: if you need a Potion of Jump, you'll open your inventory and type "Jump", and nothing will popup.
So you have to manually search through your pots, only to find out that it's called "Potion of Glorious Vaulting".
Motherf...

The fact that you can't search by the name of an item's ability is bad as well.
You're sure that you have an amulet that lets you cast Ray of Fear, but can't search for it typing "Fear".
So you either remember that it's called "The Spectator Eyes", or you're in for a mouseover session.

Really hope they overhaul the system, it's my only negative point about the game.
Lots of game companies neglect the UI... which is ironic since the UI is what the player experiences their "art" with. I would argue the UI is one of, if no thee, most important parts of any game.

Anyway, yeah the inventory management is pretty terrible by today's standards. Even something as simple as an auto-sort would make it 10 times better. I don't mind all of the trash loot, I think it lends itself to a bit of immersion actually. But you really shouldn't have mass quantities of trash loot AND no auto-sort AND no shift-click stack management, etc. The send to wares command is not at all convenient to use which makes it utterly useless.

By the time the dev gets around to addressing this issue, if they do at all, I'd bet 90% of the people who bought the game will be done playing it.
Отредактировано Strandly; 18 авг. 2023 г. в 20:13
Автор сообщения: Praesi
The Itemmanagement could be alot better. I wonder how they didnt came up with something better.

I believe one of the reasons is because of co-op play, It was the same in DOS2.

The key is that neither DOS2 nor BG3 have a common party inventory stash like for example PF:WotR and PoE do. This system is so obviously better from the point of view of an SP experience there has to be a reason Larian don't use it.

And I believe that reason is for co-op play, like in table top D&D, loot is subject to "finders keepers" ownership rights and negotiation between the players. If the party's got 3000 gp in pocket between them and there's a good bow and a good sword on offer worth 2000 gp each at a trader then the question of what gets bought with who's money is not necessarily a simple matter.

It's also why you don't get a single party gold stash and each companion has their own gold stack I imagine.
Отредактировано Gregorovitch; 19 авг. 2023 г. в 5:33
Автор сообщения: Blackfrost
Plus, dear lord the Traveler's Chest at Camp...

Can't search by item name, can't toggle item types on or off, sorting by type only done by the generic item type instead of the specific ( so "weapons" will be clumped together, meaning you will have Quarterstaffs, Daggers, Swords, Axes and Bows all randomly layed out )

You have to open the chest, open the inventory, resize the Chest window, sort, scroll through, find what you need and then either double-click or drag&drop.

Why doesn't food automatically go to Camp?
It makes zero sense to keep it with you.

Same with the Silver Plates & Ingots & co: why are they not automatically added as Wares?
They only purpose it literally to be sold.

Also the fact that Quest Items are not always marked as special...

"Remember the important letter that you got 3 hours ago for a quest?
Oh what's that?
You think you sent it to Camp by mistake last time you were cleaning your inventory?
Oh you want to know where it is and read it again?
Bwahahahah ♥♥♥♥ you have fun searching through silver spoons you scrub"

Also the name of items is sometimes weird: if you need a Potion of Jump, you'll open your inventory and type "Jump", and nothing will popup.
So you have to manually search through your pots, only to find out that it's called "Potion of Glorious Vaulting".
Motherf...

The fact that you can't search by the name of an item's ability is bad as well.
You're sure that you have an amulet that lets you cast Ray of Fear, but can't search for it typing "Fear".
So you either remember that it's called "The Spectator Eyes", or you're in for a mouseover session.

Really hope they overhaul the system, it's my only negative point about the game.
So brilliantly stated!
These are the exact problems I had in my runs 1&2. By my current run, I have a better idea of what's important, so if it has any future use I tend to make sure my main character is holding it for the whole game. If it turns out you need a thing, I've been caught in the horrible situation you described, having to physically go back to camp, to search through an overstuffed un-filterable chest, and then start switching out companions to see if I'd put it on one of them. And then start wondering if I'd accidentally sold it or something.

I've mentioned previously that I think the camp chest should be far better than it is. It should be an auto-categorized shared stash that you can _freely access_ outside of danger zones, as a 'shared stash' screen that doesn't require the loading screens/ memory leaking of going into and out of camp. Since you can freely enter camp outside of danger zones anyway, it would only be streamlining something you can already do, so wouldn't screw up game balance.
Weird thing is search seems inconsistent.

I got it to filter Medium Armor once and then it refused to do it again.

Why!?
I didn't find inventory too bad. Wasn't great, but I've seen worse.

Looting was the killer though. Clicking on a crate and your character climbing on top of stuff to get to it, running from one side of a table to the other, then back again for the next item, accidentally opening dialog with a companion because they ran in front of your cursor. Tedious as hell.

It should have a gather button. Something like hold down Space and an expanding circle appears. Release it to open all container inventories in the radius.
Отредактировано Zehm; 21 авг. 2023 г. в 16:55
Автор сообщения: Zehm
I didn't find inventory too bad. Wasn't great, but I've seen worse.

Looting was the killer though. Clicking on a crate and your character climbing on top of stuff to get to it, running from one side of a table to the other, then back again for the next item, accidentally opening dialog with a companion because they ran in front of your cursor. Tedious as hell.

It should have a gather button. Something like hold down Space and an expanding circle appears. Release it to open all container inventories in the radius.
Personally I STRONGLY suggest not looting crates and barrels. I stopped doing this in DOS2 and my enjoyment of the game increased greatly.

These games aren't hard enough I've ever needed every scrap of loot, and picking it up and sorting it takes away from the fun parts.

Also awkwardly DOS2 had a similar button. For controllers only.

Don't know about controllers here, haven't tried it out yet.
Отредактировано Quillithe; 21 авг. 2023 г. в 16:58
Автор сообщения: jsonaut
Just started the game, and this is the first thing that jumped out at me. Why not have a shared inventory? Or at least easy ways to sort and transfer?
Hope this is changed soon, either officially or with a mod.

Multiplayer game genius. Players would want to have there own, even if they can dip into each other's stuff
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