Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Can't search by item name, can't toggle item types on or off, sorting by type only done by the generic item type instead of the specific ( so "weapons" will be clumped together, meaning you will have Quarterstaffs, Daggers, Swords, Axes and Bows all randomly layed out )
You have to open the chest, open the inventory, resize the Chest window, sort, scroll through, find what you need and then either double-click or drag&drop.
Why doesn't food automatically go to Camp?
It makes zero sense to keep it with you.
Same with the Silver Plates & Ingots & co: why are they not automatically added as Wares?
They only purpose it literally to be sold.
Also the fact that Quest Items are not always marked as special...
"Remember the important letter that you got 3 hours ago for a quest?
Oh what's that?
You think you sent it to Camp by mistake last time you were cleaning your inventory?
Oh you want to know where it is and read it again?
Bwahahahah ♥♥♥♥ you have fun searching through silver spoons you scrub"
Also the name of items is sometimes weird: if you need a Potion of Jump, you'll open your inventory and type "Jump", and nothing will popup.
So you have to manually search through your pots, only to find out that it's called "Potion of Glorious Vaulting".
Motherf...
The fact that you can't search by the name of an item's ability is bad as well.
You're sure that you have an amulet that lets you cast Ray of Fear, but can't search for it typing "Fear".
So you either remember that it's called "The Spectator Eyes", or you're in for a mouseover session.
Really hope they overhaul the system, it's my only negative point about the game.
Anyway, yeah the inventory management is pretty terrible by today's standards. Even something as simple as an auto-sort would make it 10 times better. I don't mind all of the trash loot, I think it lends itself to a bit of immersion actually. But you really shouldn't have mass quantities of trash loot AND no auto-sort AND no shift-click stack management, etc. The send to wares command is not at all convenient to use which makes it utterly useless.
By the time the dev gets around to addressing this issue, if they do at all, I'd bet 90% of the people who bought the game will be done playing it.
I believe one of the reasons is because of co-op play, It was the same in DOS2.
The key is that neither DOS2 nor BG3 have a common party inventory stash like for example PF:WotR and PoE do. This system is so obviously better from the point of view of an SP experience there has to be a reason Larian don't use it.
And I believe that reason is for co-op play, like in table top D&D, loot is subject to "finders keepers" ownership rights and negotiation between the players. If the party's got 3000 gp in pocket between them and there's a good bow and a good sword on offer worth 2000 gp each at a trader then the question of what gets bought with who's money is not necessarily a simple matter.
It's also why you don't get a single party gold stash and each companion has their own gold stack I imagine.
These are the exact problems I had in my runs 1&2. By my current run, I have a better idea of what's important, so if it has any future use I tend to make sure my main character is holding it for the whole game. If it turns out you need a thing, I've been caught in the horrible situation you described, having to physically go back to camp, to search through an overstuffed un-filterable chest, and then start switching out companions to see if I'd put it on one of them. And then start wondering if I'd accidentally sold it or something.
I've mentioned previously that I think the camp chest should be far better than it is. It should be an auto-categorized shared stash that you can _freely access_ outside of danger zones, as a 'shared stash' screen that doesn't require the loading screens/ memory leaking of going into and out of camp. Since you can freely enter camp outside of danger zones anyway, it would only be streamlining something you can already do, so wouldn't screw up game balance.
I got it to filter Medium Armor once and then it refused to do it again.
Why!?
Looting was the killer though. Clicking on a crate and your character climbing on top of stuff to get to it, running from one side of a table to the other, then back again for the next item, accidentally opening dialog with a companion because they ran in front of your cursor. Tedious as hell.
It should have a gather button. Something like hold down Space and an expanding circle appears. Release it to open all container inventories in the radius.
These games aren't hard enough I've ever needed every scrap of loot, and picking it up and sorting it takes away from the fun parts.
Also awkwardly DOS2 had a similar button. For controllers only.
Don't know about controllers here, haven't tried it out yet.
Multiplayer game genius. Players would want to have there own, even if they can dip into each other's stuff