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Hope this is changed soon, either officially or with a mod.
but i just pick 90% of ♥♥♥♥ up with my main character and sell everything thru him after sorting by 'value' constantly .
Now.. that makes it even more tedious to pick-up everything since you have to right-click everything but hopefully there's a shortcut I missed for that.. or they will add one or someone will make a mod ? also an option to hide all wages would help a lot to remove the wall of items problem since you wouldn't see all the junk !
My objection is that it leads to some unhealthy play patterns, because when 99% of crates contain junk ant 1% contain awesome hidden treasures, you feel even more like you have to loot everything, or you might be missing something awesome or important. You're constantly clicking and looting on all these dozens of boxes per room, and sometimes finding absurdly good items on random dead bodies or in a pouch among ten other lootable containers.
I would rather loot was more focused to what is actually relevant. If a thing is lootable, I feel like it's a message that it's somehow relevant to the game. So far, most of it is only relevant in that it's put there as chaff to distract you and keep you searching. There's something that rubs me the wrong way about that kind of system. BG1 and BG2 had this more or less right; if it was lootable, MOST of the time it had something to do with the game, such as containing a weapon or some actual loot - rather than a fork or a rotten apple. Pathfinder: Wrath of the Righteous has it about right as well; if there's some loot, it's generally got something to do with the game, such as being obvious vendor trash or an item that matters to the game.
As for the amount of junk, this wouldn't be such an irritant if our carry weight was three or four times higher. DOS2 had this same problem. Spoons, forks, knives, plates, bowls, bottles, cups, and so on. We get it, people live in the world, they eat. Doesn't mean their cutlery and dishes should be lootable.
Praying we get some console commands unlocked so I can just add them to my inventory otherwise I might drop the game.
Everything has a sell price, and is therefor valuable.
The kitchenware in my house in real life has value. I can sell it in a garage sale. That isn't a good justification for doing the same thing in a game.
This is something Larian has included since their very first game 20+ year ago and I don't like it in BG3. It adds too much micromanagement in an inventory system that quite frankly, sucks.
So yeah, loved the game, finished it after 110 hours, but fought with the inventory till the end.
Skyrim has a ton of loot, but even among the junk it's mostly useful for selling. Low weight, decent value. And almost every container holds something worth considering.
BG3, on the other hand, the overwhelming majority of loot in general is dross. Too much weight for too little value. And if there's 100 containers in an area, about 60 of them will be completely empty, 35 will have useless crap trash, and the remaining 5 will be potions of some kind with a tiny chance of having something that sparks excitement.
I recall similar complaints about DOS2's loot. Too much trash, too little treasure.
For example, if you feel like obsessing about loot like some people playing Skyrim do, it's actually much easier because you can just mark almost everything as wares and send it to your camp on the spot, so you don't even have to carry 10000000000 spoons around for a 50 gold profit.