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So it depends what you'll enjoy. A paladin makes for a great frontliner, and has the charisma to control social encounters, but generally doesn't have the intelligence and knowledge skills. You can get them with Sorcerer, if you pump charisma and int at the exclusion of everything else, but then you won't want to have Gale around (stacking squishies with similar roles). And some people don't like playing casters.
You're limited to 4 slots so you want specialists; a frontline, rogue, healer and arcane caster. That will give the capability to handle almost any problem.
Frontliners include; barbarian, fighter, paladin, or wildshape druid.
Rogue is rogue. You need a dedicated lock/trap guy or you're going to be in a lot of pain.
Healer could be a cleric, but also a druid or even a bard.
Arcane casters are the utility/damage guys that have the knowledge skills and high level spells. Wizard or Sorcerer.
Don't bother with warlocks. There is nothing they do that other classes don't do better. Likewise bards; while fun, and there's so many dialogue interactions for them, a four man team doesn't support jack-of-all-trades types.
I'm currently running an Arcane Trickster Rogue. They replace Astarion as Team Rogue, have good cha/int, has the friends cantrip and will get persuasion expertise later. First feat going to Skilled to get knowledge proficiences. It's turning out to be a capable MC for many other reasons, too. Like suprise rounds.
Warlock: Blaster (pseudo)fullcaster, very powerful and reliable cantrip, can cast fewer spells per combat but a reasonable amount between long rests
Sorc: Biggus dickus damage, noone explodes entire encounters like sorc does. Less spell versatility compared to wizard but the spells they do have are adaptable trough metamagic.
I don't think charisma is necessary. It boosts persuade but persuade is not necessary and only provides different options. Most of them lead to avoiding a fight which often means loss of XP and loot so not necessarily optimal either. Depends if you want to be able to talk your way out of a fight or not.
I mean the sorlock is a common multiclass and given that the pala also likes charisma you can throw in a few levels as well.
No idea if it works well, but should be fun :)
There are some builds out there that may help you make up your mind but here are some guidelines on the classes you've mentioned:
- Paladin: A holy warrior that can wear the heaviest type of armors, has some healing capabilities and can use divine magic, mostly to smite his foes. An excellent tank but can also be a powerful single target DPS when specced correctly.
- Sorcerer: A versatile spellcaster who trades the wide array of spells of wizards to focus on improving his magic thanks to his metamagic abilities. An excellent crowd control and mass DPS class at higher level. Rather on the squishy side.
- Warlock: The oddball of the three. The warlock is a decent spellcaster at higher level, with a bigger focus on support ((de)buff) than the sorcerer, but tends to be a one-tick pony with a heavy focus on the Eldricht Blast cantrip at lower level. Staring level three, the class can start branching out, one the pacts allowing to use CHA for your attack rolls and damage for instance, what can serve as the base for on interesting secondary fighter due to warlocks being more resilient spellcasters than wizards or sorcer (their hit die are d8 instead of d6).
The simplest answer though would be to take whatever you think is the most interesting first. You can respec rather easily later on - including your class - if you're not happy with your original choice.
The point is that i'm going to play with a friend that is going Ranger/Thief, and we don't know if we are going to play in a party of 2, (do you take more experience if you are not in a full party?)
Sorcerer looks cool, but i'm scared about the low armor, i'm so damn stuck in character creation
mine at level 4 (looooong download because ♥♥♥♥♥♥♥ net) has 16 AC, as well as 20 charisma. Very respectable.
Low Armor is not an issue
You can use MageArmor Spell = this sets your armor to 13
Pick Draconic bloodline, this sets your AC to 13
Don't get hit (positioning is key)
use shield spell (gives you a reaction save at the cost of a spell slot )
Multiclass with a Paladin so you can get divine smite and wear heavy amor. Divine Smite is powered by charisma and does more dmg the higher lvl spell slot it uses so a Paladin 2/Sorc 10 can do a lot of damage.
Your main character will have the bulk of diologues. so sorc and warlock with charisma is great for that. however the game is often more fun and surprising when you fail some of those checks IMO.
Ive yet to find any companions that can reliably heal or tank. so paladin would be hugely benefiical for atleast the early game. in DND they tend to be very powerful and given the way this adaptation works, they are likely still very powerful.
Overall id say pick a class that seems the most fun to play in combat. Dont pick one that seems the strongest as thats a shortcut to burnout. Classes dont really seem to have any impact on roleplay outside of the cleric and warlock origin characters. Even then you can change their classes if you dont mind the minor narrative dissonance. IMO most of the companions have really weird classes and builds that dont fit their character plotline at all anyway.