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Lea'zal has carried my party on her back for several fights.
Casters die to easly.
Edit: As in shorter fights and less damage done to me, and less resources spent each encounter.
Ranged are really good if you go out of your way to prep the battle areas and set up traps and ambushes before you start fights.
Melee on the other hand are just all around more durable and can deal a lot of damage with less risk.
Rangers feel literally useless, even on easier difficulties.
Melee, especially barbarians, feels absolutely overpowered by comparison. I have an 18STR barb thats regularly doing 50+ damage a turn at level 3-4. My buddz with his ranger is lucky if he can get 25, Gale usually gets around 20 and Shadowheart as our last is almost pure support.
During Early Access, I literally threw a boss down into a hole and they got eaten by spiders.
• Power
• Range
• Speed
Ranged attackers tend to possess two of those (range and speed, as a byproduct of having Dex) while melee typically has better power (GWM, etc.) and only sometimes speed.
And witj Sharpshooter you can basically do as much damage as melee, but hit from the safety of ranged. Also, if the enemy has ranged units too then you can hit back.
And, if you build right, there's no reason ypur archers can't be heavily armored (Ranger Knight, Dex Fighter), or your caster blasters medium armored (Sorlock with medium armored feat or Dwarf/Githyanki).
Play melee for rp'ing reasons - play ranged because you want to solo the game on Tactician.