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Cool. Good to know that because the RNG decided to completely ♥♥♥♥ me over, and I was under the assumption that I would have another chance to get him (which just about every other RPG gives that option), I would have to load back 7+ hours of saves to get him.
The game literally tells you "this portal looks dangerous", so why on earth, in a game where decisions are supposed to matter, would you be rewarded for interacting with it? Is this the quality of decision we're supposed to make, to simply ignore clues the games give you?
And as for the orc Lady, are you really supposed to ignore her ultimatum: "Assist me or I'll kill you?"
Really, are we supposed to go along with that? Yes, because you're supposed to have prior knowledge.
This is a good game, but this introduction is the worst design I've ever seen, and it's not even a subjective measurement: there's no excuse for this quality of design, it's the worst new player experience I've ever seen.
I don't even mind dying to RNG, but let's not pretend this is a thinking-person's game, it's not.
Crys in flashbacks!
I mean realistically a portal who's energy is wack and doesn't normally do that would look dangerous to any passerby, but because as you said it's a game of choices, so you can in fact ignore it looks dangerous and investigate, especially if your background was something like the scholar you might wanna look into the magical occurrence.
Media literacy is dead. Thankfully the writers didn't dumb everything down to MCU levels for you.
You've got this backwards, the game rewards players who don't read anything, don't think about anything, or have watched someone else's playthough.
It already caters to the MCU crowd, and you're firmly part of it.
This isn't just conjecture, Swen (the project lead) stated this was a main design principle of the game multiple times in behind the scenes features and interviews.
Also, this isn't really a new concept for the crpg genre.
The original plan for bg3 was to lock your party to only having 3 companions total at all, so you had to pick. That was only removed due to player backlash during early access.
Explain how you're supposed to know the portal is a party member, and what information do you use to overcome the "this looks dangerous" narration, in a game where decisions are supposed to be informed and matter?
I'm genuinely curious, you have an opportunity to make me look silly here, let's have it.
There were some previous issues with gale just jumping out of the portal anyway, a lot of people complained he popped out to aggressively and would literally attack him, there is more then 1 reason he is just a hand sticking out now but it's a less aggressive and more friendly way to introduce him, this issue was also had with astarion but considering who he is the intro fit so they left it, now you don't have 2 aggressive intros to strangers lol
I absolutely understand the "not every player will see all the content" design philosophy, as simple as that is - it's not exactly new is it? But it's terrible game design when the earliest fights are balanced for at least 3 party members, which is why some people think the game is easy, where others think it's extremely hard and are second-guessing their class and talent choices.
Where in reality, none of those class choices really mattered, they just didn't click something that the game warned them not to, and were punished for it. If they had simply missed a storyline, that would have been fine, but this is the introduction to the game, before you even have a full-strength party up.