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Real talk, if you get close to the Boss one, you can do something. (:
5e gnoll stats
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Also weapons give you once a short rest abilities that use a bonus action in BG3.
And I've played D&D before. there is no level 4 gnoll that gets "multiattack" that lets them shoot 3 times in a single turn.
I'm playing on Balanced and those Gnolls are not shooting magic ammo at me whatsoever, so I think you're just straight lying at this point, lol.
Again, I won that fight at party of Lv3 chars.
I killed the ♥♥♥♥♥♥♥ group and the leader, I'm not saying I didn't. I'm asking why the hell do level 4 enemies, Goon Enemies at that, not even the leader, get a multi-attack ability that lets them attack THREE times in combat, while there literally is no situation in which this makes sense?
This whole encounter is a gamble on Initiative and the Zhents not being absolutely suicidal.
There is a Cleric, Barbarian and Warlock in the Frontline dishing out ~20DPR
Nope. All Acid Arrows go into the backline level 4 NPC who can tank 2 arrows before dying of embarrassment.
I get it - thinking can be hard for some people, but it pays off in combat, I promise!
If you shoot to try and protect the Zhent:
you need to try to get infront of them fast, but not too fast because you might run there while they are still at cave entrance, and you want them behind you
you need to roll initiative well enough to get control of the Gnoll frontline
the enemies need to roll low initiative or do dumb AI ♥♥♥♥
You cant control them, so they regularly, as what seem like typically ranged fighters, just run into melee range of the Gnoll that literally hits for 30+ damage getting obliterated, and even if they dont, again, Olly has 12 HP, and the first Hunters will, on their turn, 99% of the time, shoot an acid arrow at the alchemists fire he stands next to.
He can at most tank 2 arrows, and you cant handle "aggro" unless you have a battlemaster.
So your best bet is to just reroll the encounter until they dont die by being stupid as ♥♥♥♥.
The fight itself isn't really hard, if you didnt care about the Zhents, you can literally just walk back into the cave, set up Cloud of Daggers, have each caster you can get, put hold person on them, and try to hold the big one inside cloud.
That's not the point.
It's the setup of the encounter that sucks.
There is no level of thinking that can achieve both goals, keeping them alive and beating the gnolls, consistently, unless you do the encounter at higher levels.
So stuff it up yours buddy.
It's not an easy fight, but it's not nearly as difficult as people make it out to be.