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Thanks for the reply, expected albeit a little disappointing, if I wanna go hybrid melee/magic do you have any recommendations? Was thinking paladin but not really familiar with the classes.
I haven't played a necro just yet, but Animate dead is NOT a concentration spell. I think you can also upcast it to summon multiple undead at once. There are tons of videos of people running around with a huge horde of zombies, so that's definiitely something you can do.
And no, summons aren't concentration spells, atleast i haven't had one so far.
For example my ranger can have find familiar and animal companion at the same time, while also using an actual concentration spell.
On the plus side you dont have to worry about them after 24 hours as they despawn instead of remain and start attacking anything alive around them.
Create undead on table top had the advantage of create up to 4 undead.
But you needed to refresh your control over 24 hours or they became uncontroled and started to look for living things to kill.
The biggest threat of the undead was that they didnt despawn.
In this game your better of using summons.
There are limits.
Like druid getting a single summon instead of the army summon you get on table top.
I do think there is a cap, but it might increase later, idk.
I'm currently running around with a lvl 5 party and when the wizard tries to cast animate dead again the 1st summon disappears...
OG 5e rules are definitely better for the spell. At lvl 5 you can easily run around with 8 undead if you spend all your 3rd lvl slots on them. It also scales super well.
You can have a small army of undead by lvl 7, containing 18 undead. (And you still have your arcane recovery to raise extras to replenish the fallen ones.)
But you can have over 10 to answer your question .
4 from Dance macabre alone( used to be 6)
Then if you spec every companion , they can have a familiar and an elemental/ undead on top so that’s 8 for the party plus 4 from dance macabre . Some items can also be used to I guess you can prob max out around 15
AFAIK there is a cap to animate dead, which increases in later levels, but haven't seen a cap on overal different summons.
There was a video on youtube with a guy that had 13 summons running around (a mix of zombies, Ghasts, Elementals, etc) and he also had the gloves that made them all immune to damage except for psychic. The Abyss Beckoners gloves are found in a locked room, in a chest, in the Zhentarim Hideout in Act 1.
a lot more than 1 at a time :)
Suffice it to say, having summoned creatures in this game is even easier than in Original Sin 2.