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In 5e mage armor reads "The target’s base AC becomes 13 + its Dexterity modifier". So it shouldn't be compatible with the barbarian's feature, specifically to stop exploits like this, that give ridiculous AC values if they could be used.
Items that give you +1 or +2 for example does not change AC calculation as all they do is give you a bonus to your AC after your AC total is calculated.
How am I supposed to play an expert game, if the game does not give me the opportunity to stack bonuses to exploit it? Might as well they make it a telltale game, without a system and only a story.
Unarmored Defense: Sets base AC to Clothing AC + CON modifier.
Mage Armor: Sets base AC to 13.
When read this way, it makes sense why they don't stack.
All mutually exclusive