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That is nit broken at all
pretty bad, since there are better helmets in game. Ive found intel is kinda useless so far too.
Just pick up any wizard in your party for specific intel events if you truly wanna roll for them, but honestly. it seems like the least used stat.
You do not use it on a wizard....you use it on all other classes, dump int to 8, so that you can push the holy tree as high as possible,
Class stat > dex = const.
As Wizard you want 17+ int, and use you abilty features on 4/8/12 to get your int to 20.
But 17 Int per item are strong for other classes, to get there resitance rolls from int from -1/-2 to +2
If you really think its broken to create a wizard with no intelligence which will be forever stuck at 17 with +3 for the rest of the game... yeah... you are just not right.
I already changed it for something else in the later period of Early access at lvl 5, having this benefit for maybe 2-3 hours. Not to imagine what you will get at higher levels.
A 17 intelligence in all intends and purposes is a 16 intelligence, which is what most wizards will start with at level 1. Yes you could invest those points into another ability, but you wouldn't be making yourself into a better wizard and probably not even a better character.
What would you even put points into; wisdom for better saving throws, charisma to get +3 in dialog, strength so you can shove better. None of that seems valuable compared to when you want that extra 10% chance for a save/suck spell to land or you are averaging -20 less damage on fireballs because everything is beating your DC.