Baldur's Gate 3

Baldur's Gate 3

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Arthain 4 Thg08, 2023 @ 8:27am
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Massive Bug with Mol and Druid Encampment
This... I don't get what's going on anymore. This bug is really pissing me off. There was a child being confronted for stealing an amulet. I simply didn't do anything, but after the dude got his amulet back, I supported the child and allowed them to get away and got the dude knocked on his ass.

I also saved boy on the beach and rescued the girl from the druids. So overall I'd done enough to earn the kids trust.

Mol though? Apparently she HATES me because I simply didn't do anything earlier despite helping the child get away? Despite saving the lives of two others? What's more, she's spreading rumors about me. Rumors even AFTER I convinced her I meant no harm and wasn't going to bother her or the other children again.

I got confronted by this guy, used deception to convince him I'd never seen children, and got past. Then IMMEDIATELY afterwards he just turns to one of my companions and confronts them the exact same way.

It's like? What the hell? Not only did I convince Mol that I'm NOT a problem and to leave me alone. I also convinced the guard too, and yet this is all still happening? I'm about to just slaughter the entire damn camp and be done with it.
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Đang hiển thị 61-75 trong 89 bình luận
bnana 21 Thg08, 2023 @ 7:12am 
I had the same problem, i did not intervene in the amulet confrontation and then i found the little thieves lair, even if i win the dialogue throught mind reading spell the guard still confont me about it. I tried to enter combat mode and kill the kids in the lair after the dialogue but they run away even if at 0 hp and now the guards are after me...
Even if i win the dialogue mol immediatly start a new dialogue because i'm still in his lair and than get pissed off
Lần sửa cuối bởi bnana; 21 Thg08, 2023 @ 7:23am
Togra 21 Thg08, 2023 @ 10:03pm 
Nguyên văn bởi crpto:
Nguyên văn bởi detectiverocko:
I've encountered this same bug, unfortunately. I stopped the thief from pick-pocketing me, saved the boy from the harpies and Arabella, but Mol treated me like a pariah. I left and did a few missions for a few hours, came back and peacefully confronted Kagha, went to go tell Zelvor the good news and... bam. Guards want me dead.

If anyone has a solution, would love to hear it! I'd really hate to backtrack all those hours.
The EXACT same thing happened to me except it's been 13 long hours since then and the save file no longer exists (so I'd have to restart the game). I can't get into the village to talk to Halsin without incurring the wrath of the guards (and the only option is to attack) - I'm doing a good playthrough and really like the village... At this point I'm just going to pick the game back up in a few months when I'm ready to start all over again. I'm seriously pissed.

It has to be a bug though, right? If not, I guess what would turn them against you is stopping the kid from robbing you? It seemed like a totally neutral response to me.

These massive consequences for extremely minor actions are not at all realistic and just take away from the immersion and fun. I mean seriously, because I stopped the kid, to progress I would have to murder the entire village? It makes you feel the need to play the game with a bloody step-by-step guide.

There is another way in past the guards, as soon as you enter the village, turn right and go down the wooden elevator.
The Michael 22 Thg08, 2023 @ 1:33am 
Nguyên văn bởi Leojet:
Had the same issue while in my camp while everybody is enjoying the party.

I managed to workaround the issue by quickly killing the guard...

The guard is near Shadowheart, and if you pull him where Shadowheart is he aggro alone. Once dead the party continu without issue...

This bug was such a headache tho.

THIS SAVED MY GAME. For more on this, you'll need to kill both Ikaron and Guex. Ikaron is sitting down at the end of camp near shadowheart. Wait for Guex to screw off and enter turn based combat mode with your OC and shadowheart at the top near her tent. Use shadowhearts guiding bolt in stealth to hit Ikaron. He'll then run up and start initiative on you up there. Kill however you want. Wait for Guex to come back and repeat the same process.
dolby 22 Thg08, 2023 @ 1:38am 
welcome to Bugged gates 3:)

always keep mutiple saves... if something weird happens at it will happen. only playing on quicksave and autosave is a no no.
Lần sửa cuối bởi dolby; 22 Thg08, 2023 @ 1:42am
The Michael 22 Thg08, 2023 @ 5:46am 
Nguyên văn bởi dolby:
welcome to Bugged gates 3:)

always keep mutiple saves... if something weird happens at it will happen. only playing on quicksave and autosave is a no no.

F5 quicksave actually makes a new save, every time. It doesn't have a set limit that it rolls through.
Lần sửa cuối bởi The Michael; 22 Thg08, 2023 @ 5:46am
homekeys 24 Thg08, 2023 @ 10:15am 
Nguyên văn bởi Chroma:
I get the whole "your actions have consequences" thing but massaccarring the entire grove just because you caught a kid pick-pocketing you? That's a bit extreme.
from what i can tell this part, at least, is by design. if u do literally anything wrong the druids will massacre the tieflings. theyre supposed to be unreasonably trigger-happy before u intervene.

i had a similar bug in the goblin camp tho where gale and asterion walked a little bit past the gnome vendor and the game spammed trespassing dialogues at them until their affinity dropped low enough to starrt combat automatically. i had 0 chance to move them lol even turn-based mode didnt work, just had to reload a save. ntm the whole thing where trying to talk to the guarding druids instead of walking into them will aggro them and trigger a tiefling massacre. this game has issues with the way it handles guards, i think.
homekeys 24 Thg08, 2023 @ 10:17am 
Nguyên văn bởi The Michael:
Nguyên văn bởi dolby:
welcome to Bugged gates 3:)

always keep mutiple saves... if something weird happens at it will happen. only playing on quicksave and autosave is a no no.

F5 quicksave actually makes a new save, every time. It doesn't have a set limit that it rolls through.
u can set how many quicksaves it keeps in ur options menu. i think i do 5 autosaves, 10 quick or something like that and make manual saves either before or after major events. beware of bloat.
Kreddi 24 Thg08, 2023 @ 10:25am 
Bumping this for the ♥♥♥♥♥♥♥♥ that it is.
There goes my 30 hour playthrough
[WB] Divuar 24 Thg08, 2023 @ 1:25pm 
This game is soooo bugged lmao. I can’t believe people are praising it for quality.
DizzyDBZ 15 Thg09, 2023 @ 3:55pm 
I’m not even sure what I did at this point but I can’t approach anyone in the grove without being imprisoned or attacked due to Mol. I am not starting over just for that. I am playing on ps5 and it’s happening to me. Any way to open a ticket or something?
Kreddi 16 Thg09, 2023 @ 4:46am 
Nguyên văn bởi DizzyDBZ:
I’m not even sure what I did at this point but I can’t approach anyone in the grove without being imprisoned or attacked due to Mol. I am not starting over just for that. I am playing on ps5 and it’s happening to me. Any way to open a ticket or something?
It should be fixed so that you only need to pass the check once now, but perhaps PS5 is running an older version of the game?
RolandGS/Detria 17 Thg09, 2023 @ 9:37am 
I'm having a completely differnet issue with Mol. I flat out stole the idol and murdered all the druids during the civil war. After Killing Karga I returned to Mol and she is gone. Instead that annoying teethling bard is there, no Mol to return the idol to. I loaded an earlier save and went straight to Mol and she just keeps saying: "I knew they wanted to kill us." and then all the kids run off - again not letting we return the idol.
Moonbane 17 Thg09, 2023 @ 9:41am 
you cannot return the idol if there is ongoing aggression in the druid grove that isnt resolved.
Also, it must be done BEFORE you slay the goblin leaders.

Druid vigilance goes down alot after you expose kagha, and you can much easier steal the idol. Use an invis pop, click idol, pass a deception check and voila. Scottfree and you can return to Mol.
Callirgos 17 Thg09, 2023 @ 12:22pm 
This is what people are seeing with less than 10 hours of investment in the game.

This is the #1 thing that needs to be fixed, and I think it will require a complete deep dive into the scripts. Possibly creating a new NPC (..."Vol") to disambiguate things.

I think the guards, threatening, etc., ("Faction:Hostile") end result should be put into a progressive script that tallies multiple events, instead of firing off due to any single event. Rewriting the scripts to use a counter will make things very clear to the designer.

It's worth considering if having all the Tiefilngs go hostile is worth it at all. Doesn't seem to serve the story, and it feels out of place to the player. Seriously consider cutting it. OR, because Mol comes off as evil enough, just send 1-3 assassins after the player. It doesn't need to trigger the proper Tiefling faction.
benice2000 28 Thg09, 2023 @ 10:40pm 
If Mol starts her countdown, run out before she finishes.
Go save the kid from the harpies. Then long rest. If you try to return to Mol without resting, she'll still be counting down and will report you to the guards.
After resting, visit Mol and she'll talk to you. I was also nice to the pickpocket siblings.
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