Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With a more complex system, you just end up with players running off to read guides. In fact, that still happens with this game. Same is true for any RPG, especially MMOS, that allow lots of options. You just have guides that everyone reads.
Owlcat is pretty much the last hope for true fans of the genre.
That's not accurate.
Sure, you could look up a guide to find broken combos, but that's nothing new with RPGs.
If anything I'd say they should have stuck closer to the 5e character build system.
Where?
It's a video game attempting to simulate a tabletop RPG, so the closer it gets to delivering on the TTRPG experience the better.
Both Pathfinder games by Owlcat ended up being almost 1:1 recreations of the tabletop and they were fantastic games, so I no longer buy the argument "Tabletop games have to be changed from the source material to work as videogames" when Owlcat has twice now proven that claim to be incorrect.
AHAHAHAHA