Baldur's Gate 3

Baldur's Gate 3

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DeLastOne Aug 4, 2023 @ 5:18am
QoL : Looting all near bodies
Honestly this will really help a lot ! It is really cumbersome to have to loot each bodies. Why not just open one single loot window for all bodies in the vicinity ? Lot of games have implemented that system...
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Showing 1-15 of 27 comments
TheClamMan Aug 4, 2023 @ 5:28am 
Agreed! Luckily, there was a mod for this in EA. Give it some time and you will be able to add that mod to the current version of the game.
morpheus Aug 4, 2023 @ 5:29am 
i remember this QoL in baldurs gate enhanched edition lol
Bastila Shan Aug 4, 2023 @ 5:31am 
Or maybe you just want auto loot on everything you walk near to. Loot micromanagement is most of the looting fun in this game.
hushia Aug 4, 2023 @ 5:31am 
I kinda like having to manually loot. More immersive. But it wouldn't hurt to have the option for people who like to be able to autoloot.
アンジェル Aug 4, 2023 @ 5:33am 
Originally posted by DeLastOne:
QoL : Looting all near bodies
Honestly this will really help a lot ! It is really cumbersome to have to loot each bodies. Why not just open one single loot window for all bodies in the vicinity ? Lot of games have implemented that system...

That function is already there... you just need to access it.
gonk Aug 4, 2023 @ 5:36am 
That should be a skill imo, not a setting/functionality. It breaks immersion in a RPG like this, where you interact directly with lots of different objects/people. Also, this could potentially ruin getting key items, because you wouldn't be able to tell from which body you got them (it may be an important character or lore detail). Doesn't make much sense to me. It only takes a few seconds to check bodies, and RPGs have always been like this. No offense, though.
gonk Aug 4, 2023 @ 5:37am 
Originally posted by アンジェル:
Originally posted by DeLastOne:
QoL : Looting all near bodies
Honestly this will really help a lot ! It is really cumbersome to have to loot each bodies. Why not just open one single loot window for all bodies in the vicinity ? Lot of games have implemented that system...

That function is already there... you just need to access it.

Is it a skill or a setting? I couldn't find it. I'm curious now.
アンジェル Aug 4, 2023 @ 5:39am 
Originally posted by untilde:
Originally posted by アンジェル:

That function is already there... you just need to access it.

Is it a skill or a setting? I couldn't find it. I'm curious now.

Controls setting. Your basically open up a loot window for everything around a certain radius.
DeLastOne Aug 4, 2023 @ 7:12am 
Originally posted by アンジェル:
Originally posted by untilde:

Is it a skill or a setting? I couldn't find it. I'm curious now.

Controls setting. Your basically open up a loot window for everything around a certain radius.

No idea where this is. I do not find this
Garinarbis Aug 6, 2023 @ 1:59pm 
Originally posted by アンジェル:
Originally posted by untilde:

Is it a skill or a setting? I couldn't find it. I'm curious now.

Controls setting. Your basically open up a loot window for everything around a certain radius.
Where exactly, and what is it called? I might be blind as I cannot find it
アンジェル Aug 6, 2023 @ 2:12pm 
Default is holding B
Garinarbis Aug 7, 2023 @ 4:13am 
Originally posted by アンジェル:
Default is holding B
B does nothing? I found it if I hold A on controller but not on keyboard
DeLastOne Aug 7, 2023 @ 7:15am 
Originally posted by Garinarbis:
Originally posted by アンジェル:
Default is holding B
B does nothing? I found it if I hold A on controller but not on keyboard

So this is again one thing implemented on controller but not on K/M... hmmm
iFrame Aug 16, 2023 @ 7:28am 
Desperately need an area looting option like it was in PoE. Automatically loots all unlocked containers & bodies in a 15m radius and opens up a loot window for you to pick what you want.

Looting 1 crate at a time gets excruciatingly painful and tiring the longer you play. I'm at 180 hrs of gameplay, friggin 30% of that is looting 1 barrel at a time. Thats 54hrs of wasting my time when a simple area loot feature could have fixed it and let players enjoy the game more.
gonk Aug 16, 2023 @ 7:55am 
Personal take:
Checking boxes/crates/chests is part of the exploration and immersion.

Some of the objects are intentionally hidden in the scenario, for lore and storytelling reasons... You have to activelly look for stuff in the scenarios, so Larian doesn't expect you to pick every single item in a single playthrough. You're supposed to miss some of these, actually. This game is not just about min/maxing, it's about immersion and roleplaying. It's not Path of Exile or a looter shooter. I understand your anxiety to pick up everything you see, but I don't think it's the point of Baldur's Gate 3 or any other CRPG. This is not even a competitive game or MMORPG... In fact, you can pretty much finish the entire game without looting a single box.

Autoloot enabled by default would heavily affect the environmental storytelling and would make it difficult to point exactly where key items came from (which body? which chest? who dropped it?). This game relies too much on "hidden object" mechanics. The place where you pick up an item tells a story about it, the location, the characters, etc.

But, since you can already do autoloot in the controller, just make it an option at once... Just please don't leave it enabled by default.
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Date Posted: Aug 4, 2023 @ 5:18am
Posts: 27