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You are asking if two classes that have absolutely no synergy is good or not. This is 5E so your choices don't matter much - that said this is probably as low on the viable scale as something can be in this ruleset.
And sorlock isn't good because of metamagic, it's good because of refilling your spell slots on short rest. It isn't about 'warlocks are great with arcane casters', it's about 'warlock is good with sorcerer specifically'.
Or play the lowest difficulty and enjoy the ride.
On the upside, for a one level Dip, you get access to scribe all the level 1 Wizard spells into your spellbook, and you'll be able to switch those out whenever you're not in combat, and cast them with your Warlock pact spells. Your call if that versatility is worth it, but to me it seems like it might be a dip worth trying.
Personally I've been running my OC as a Paladin/Warlock crossclass and it works really well. She's got some healing, can use Pact magic to smite, and has eldrich blasts for range. Not to be trifled with.
Been running Wyll as Warlock with a Bard AND sorc dip, and that's also pretty great, He feels like a Red Mage.
Now, a way in which you can make this work that I enjoy. Is playing a Githyanki (or Shield Dwarf) for Medium Armor proficiency and whatever other racial flavor you prefer. Taking Warlock to level 5 as The Fiend. You take Pact of the Blade to have proficiency in any weapon, can't be commanded to drop it, and use Charisma for hit/damage rolls. As well as getting a second attack at lvl 5. This means you can dump Str and medium armor means you can leave Dex at 14 for maximized AC bonus. As others have pointed out. There's a Headband of Intellect you can grab. When you get that you can respec to dump your Intelligence. This allows you to stack Charisma/Con and throw leftovers into Wisdom. Now, the key here is to take Necromancy as your Wizard subclass. Necromancy sub class heals you when you kill a target (more so if with a necromancy spell). While The Fiend Warlock sub class will grant you scaling temporary health when you kill a target. And if you do get hit hard, use Vampiric Touch to heal yourself even without killing the target. Use your spell slots for zone control, non-concentration buffs/debuffs, and vampiric touch for uber-healing potential. And otherwise play as a melee character with spell utility as a self-healing Gish. Oh! If you take Wizard to levels 6 or 7 with this concept. Make sure you respec and pump Intelligence as high as you can and shift whatever points you had in Wisdom (don't put it below 10 though) onto Charisma. This is because Pact of the Blade uses the spellcasting score of your HIGHEST level class. Not your Warlock class. So it will start using Intelligence at Wizard level 6. Then use your Warlock spells for utility and buff spells. Since your Charisma will be lower.
There's other ways to go about this. Find one that appeals to you and have fun!
Personally, I think it is quite viable in general - even on Tactician - depending on how you build it.
If you were to go that route, I would make you pick Pact of the Blade as a Warlock, and take the Invocation Armor of Shadows. Then, you woud pick Wizard and once you get level two, I would make you pick Abjuration.
From then on, you are a tank with utilities. And you are quite good at it.
More importantly, it needs barely any stat to work properly.
Indeed, Abjuration does not work like in tabletop. Instead, it reduces damage by an amount corresponding to the intensity of your Arcane Ward. Each time you are hit, it decreases by one.
With Invocation Armor of Shadows, you always have the maximum amount for it. Thus, you become quite resilient - even when someone hit you.
Moreover, Armor of Agathys, which is a spell that is already quite strong, get to do his damage and gives you temporary hit points DESPITE having Arcane Ward, because those hit points are not flagged as temporary hit points (it is by design and not an oversight, since it works like that in the tabletop). Thus, Armor of Agathys get to do plenty more damage with just one spell slot than it would normally.
And there is some much more you could do to make it even better.
Enjoy it, really :)
Things I really like:
- if I choose to not wear armour (use a robe) I can use mage armour, and if I choose to wear armour I can use armour of agathys. Both are abjuration spells and boost my arcane ward. You can also cast False Life with mage armour. Using shield and counterspell then give me extra arcane ward boosts.
- once you get pact of the blade, you can get some sweet main hand weapons with interesting boosts or abilities for your build. I also picked up a “ritual dagger” for my offhand that I can choose to take 1-4 damage as a bonus action for a 1-4 boost to my spell attack rolls and saves for 1 round. The arcane ward then negated the damage I took.
- spell slots go farther!! I get my warlock spell slots back on a Short rest, and can use my arcane recovery for my wizard slots. Depending on the invocations you choose, you can also cast certain spells without using a spell slot.
- All of the above means that I can be a flexible caster, can learn extra spells from being a wizard, and won’t go down as easy in combat, putting less stress on the healer. I’m not as effective in close combat, but can hold my own dual wielding when needed. Once I get misty step, I will be laughing. Add magical items like gloves of missile snaring or that necklace that gives you shield, and you are pretty resilient.
The major con so far is that I don’t have the high level spells that I would have gotten if I had gone straight wizard, but I can use scrolls for that purpose. I think you also have to be extra careful of the warlock spells and invocations you pick to make sure you are choosing something that compliments your build.
Main takeaway - don’t knock it until you try it. Most classes don’t really get going until level 3 to 5 anyway, so most multiclass builds will take a bit longer to feel potent. As long as you are having fun experimenting, that’s all that matters.
Abilities don't line up. Most popular is SorLockFtr as far as Warlocks go. Not sure what matches well with Wizards.
Warlock great old one and rogue assassin do extreme damage from eldritch blast outside of combat like full lvl we are saying 30d6 plus 6d10 plus double charisma if you pick 3 eldritch blast beams on same enemy. And it causes group fear.
A wizard with false life and a cleric hireling in camp casting warding bond. Is nearly invincible.
Dipping even 1 level into Wizard lets you learn any Wizard spell up to a level you can cast, so if you max your Warlock Pact Sluts at level 5 you can learn every Wizard spell up to level 5 in addition to whatever Warlock spells you take, and you cast them all at level 5...but you will have very few sluts per battle.
Maybe it's Invocations you're after? Devil's Sight is great for any character, 2 level dip into Warlock.
Want to replace Firebolt with Eldritch Blast? You could either take the Magic Initiate Feat, or you could get 2 levels of Warlock and get the Agonizing Blast and/or Repelling Blast Invocations, but now you need Cha as well as Int (but there's nothing wrong with making an Int/Cha, go for it).
Armor of Agathys + Arcane Ward (Abjuration Wizard) is also a potent combo, especially for a melee caster (Pact of the Blade). Just dip 2 levels into Wizard (plus you get the ability to learn any Wizard spell).
wizard, being an int caster explicitly *loses* for being involved with warlock, because it makes everything you do far more multi-attribute dependent, and you end up having to dump far. far more resources into raising your stats to even be in the usable range.
i know a 1 level dip into wizard is *tempting* for every non-wizard casting class- but it really does screw you over long term to try and do that.