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Well all I can say is with this changes I tend to build a character selecting Class, Background, and then Race in that order to avoid doubling up Features, so I having the same min/mix habits just for different reasons.
I am:
* playing BG1, BG2, Pathfinder: Kingmaker, Pathfinder: WOTR, etc.
* not playing (and not buying) BG3.
As someone who thinks that gnomes being as strong as half-orcs is immersion breaking, disrupts roleplaying, and is boring due to homogenization... I'd say I'm playing exactly the right games. :)
It removes flavor and world building.
One step closer to Vanilla ... Races don't matter alignments don't matter
Welcome to Vanilla world where nothing matters.
You name is Bob , that is Bob over there ... he is a great guy , this is his wife also Bob and she is great too, these are their kids , Bob, Bob and Bob.
We are the people of no identity or characteristic
The Vanilla's
Are you trying to tell me that my half orc gay mongrel is not equal to a white human paladin? how dare you?
The game don't account for sub 16 hitdice on a starting character, and there's no rolling for stats.
Not enterly shure on how I feel about less race identity, but it solved a gripe I had.
YOU ARE NOT PLAYING A REGULAR FOLK IN D&D!!!
The race you pick still has some unique stuff. (they could make it better still though). But Overall its ok. But I would like to see may be a little more to race choice. Like orcs get a bonus to something that is physical.
If we are talking about CRPGs based on DnD - you need to minmax only for hardest difficulty, because it is unfair by its nature and you need every digit you can get to overcome this unfairness.
If we are talking about PnP DnD - you need to minmax only to show all nerds at the table that you are the nerdest nerd in the room and your dices are the biggest one.
In all other cases DnD - is a role playing game. Back in a days I hated all unhumans and played only Human race decpite the class I wanted to play. And it worked. Maybe I wasn't the best Paladin, for example, in the World, but I get what I get and tried to do the best with cards I had on hands. Or I remember a girl I played with in DnD League who had Half-Ork Wizard and it was ok, because she play around her character and try to cast spells with 100% hit chance or asked us to apply disadventague for Save Throw and equiped items to overcome her weaknesses.
D&D 5E has bounded accuracy. By choosing a seemingly "suboptimal" race for a particular class, you actually were just engaging in a system of trade-offs. You play as the race you want and get all of their associated racial traits and proficiencies in exchange for potentially losing only 5% accuracy. That is the only difference between a 14 and a 16 in the attributes under bounded accuracy.
Yep my halfling is just as strong as a half Orc!!!
/s
And even with the inherent racial stats based on their biology you would still be superior in almost every way to a commoner in D&D, even with a 14 in your main stat.
Not just DND. Whole world will be like this.
I am more or less agreeing with you. Those for those change are quite often using argument that PHB rules forces minmaxing and reduces choice while it is obvious that floating ASI makes minmaxing more easy
If - regular half-orc is stronger than regular gnome, then irregular strength oriented half-orc should be stronger than irregular strength oriented gnome (at least at the begining). Not to mention that half orc can stil punt gnome.