Baldur's Gate 3

Baldur's Gate 3

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im_l84wrk Aug 3, 2023 @ 9:24pm
Cantrips Require a Short Rest?
Playing as a deep gnome archfey warlock. One cantrip I selected was Mage Hand. Love this in TTRPG. However, I noticed after trying it out to pick up a plant, it is now requiring me to do a short rest in order to recast it. But cantrips shouldn't require a rest.

Am I missing something?

Would look at the BG3 official forums, but they appear to be dead at the moment.
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Showing 1-9 of 9 comments
Stoibs Aug 3, 2023 @ 9:27pm 
Similar on the Githyanki's mage hand I noticed, they seem to act more like once-per-day (or short rest) special racial abilities, but are labelled as cantrips erroneously?
Erebus Aug 3, 2023 @ 9:27pm 
mage hand is not a cantrip as far as i know
Crimsomrider Aug 3, 2023 @ 9:29pm 
Ranger's Find Familiar also now requires a short rest. They did a lot of balance changes to prevent spamming these, and other things too.
Drake Aug 3, 2023 @ 9:30pm 
Originally posted by Stoibs:
Similar on the Githyanki's mage hand I noticed, they seem to act more like once-per-day (or short rest) special racial abilities, but are labelled as cantrips erroneously?

There is no error. cantrip only means the spell scales with levels and starts at level 0. Being unlimited use is only defined by the class.
Stoibs Aug 3, 2023 @ 9:39pm 
Originally posted by Drake:
There is no error. cantrip only means the spell scales with levels and starts at level 0. Being unlimited use is only defined by the class.
Is this... something new in a very recent edition?
I've literally never known this to be the case in D&D..

I think I screwed up also since I have 2 Mage hands (Normal Bard spell, and an invisible one from my racial bonus.. so that's fun :csd2sick:)
SpaceNvader Aug 3, 2023 @ 10:00pm 
Originally posted by Erebus:
mage hand is not a cantrip as far as i know
It is a cantrip.
Double Deuce Aug 4, 2023 @ 7:29am 
It is a cantrip and it is infinite per turn use if you want, which is a cantrip. It was also working properly in EA. I have no clue why it's one use per short rest now, that makes it almost useless as cantrips are meant to be what you use when you're out of spell slots, so I think it's just a bug.

The bad thing about mage hand in the game, is they didn't add anything more from EA, so the main issue I have with it is for arcane trickster which historically uses mage hand to pickpocket, etc. with it, so mage hand not having the utility you expect, makes arcane trickster not playable IMO.
Natas013 Aug 4, 2023 @ 4:14pm 
Yea, this needs to be fixed. I figured I could put the game into turn based mode to get the most out of it, but Mage Hand was not affected. I know of one part later in act one that required two to three casting of Mage Hand to not get blown up. We shouldn’t need to waste three cantrip slots or be forced to short rest for sections like this. Makes me wonder what other utility cantrips got the once per short rest treatment. It does say it in the tool tip so we can find out without having to test them.
It's one of the thibgs Larian got wrong.
They changed some rules purposefully, but despite they say they played DnD 5e before, I am not sure if they really did.

Their choice of subclasses is weird for most classes (the bard has for cooler ones than twice the same, e.g.) and, well, innate cantrips is wrong.

A cantrip's a cantrip. No matter where it comes from, it is „a magic spell that can BE CAST AT WILL without using a spell slot“.

If you gain a cantrip from whichever source, you can cast it at will. If you can't, it's not a cantrip.

That's a rule so basic about the spellcasting feature, getting this wrong tells loads about your skill in the game.

You're right: You should be able to cast that at will. That's the one thing cantrips do for you. That must be changed.
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Date Posted: Aug 3, 2023 @ 9:24pm
Posts: 9