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You can roleplay with any class, it just needs to stick to your vision for the character.
The easiest class to have all this is a bard. You can also be a Sorcerer or a Warlock, picking the right race, subrace and background. Paladins, while having high charisma, cannot deviate from their oath, so I'd say they aren't what you seem to be looking for, unless you want to play an Oathbreaker.
This. I’m playing a lore bard and you can get so much more lore and info with high persuasion. Also get the spells talk to animals and you can get even more rpg out of the game. Plus you can play a song in the middle of combat while everyone else fights
it's called Sorcerer, they use CHA instead of INT for spells, also they cant scribe scrolls like wizards do, u can read more on the classes, it is really powerful though
It's a video game - you can't be 'good at roleplaying'.
But in the context of things, you can be good at skill checks, which is how you will unlock additional dialogue and/or increase your chance to avoid combat where possible.
Skills: You roll a d20 and add modifiers to see if you meet the DC (difficulty check, aka the target number, which might be anything from 0 where only a Larian-created fail chance of natural 1, which HAS NEVER APPLIED TO DND EVER, can occur up to 30 for legendary options (I don't know how high Larian has set DC checks to be fair).
Proficiency Bonus. This ranges from +2 at 1st up to +4 at 9th (+5 at 13th but Im told max level is 12) and adds to skills you're proficient in.
Expertise is a special ability 1st level Rogues and 3rd level Bards get to double this number (so +4 instead of +2).
Ability Modifier. This is the stat which applies to the check, like Charisma for many Persuasion checks. Going from -1 (8) up to +5 (20).
If you're a level 11 Bard with Expertise in Persuasion and a Charisma of 20, you'd get to add +8 from expertise and +5 from charisma, for a whopping +13 to persuasion checks.
Rogues at 11th level get something called Reliable Talent, which lets them assume they roll a 10 on any skiill check they're proficient in.
So for comparison:
Level 11 Wizard with Charisma 14 (you wont put points into it after 1st unless you want your char to fail in combat) will get +6 to persuasion checks.
Level 11 Bard with Charisma 20 and expertise will get +13 to persuasion checks
Level 11 Rogue with Charisma 14 and expertise gets +10 BUT will always roll 20 or higher thanks to reliable talent.
You can multiclass, btw, and take 1 level of Rogue for expertise.
You can ALSO go Wood Elf Lore Bard 4 Rogue 1 Ranger 1 and get:
2 skill proficiencies from background
2 skill proficiencies from wood elf
4 from rogue at 1st level
1 bonus from bard
1 bonus from ranger
2 bonus from ranger favoured enemy and natural explorer
3 bonus from college of lore 3rd level
3 bonus from feat: skilled
This would allow your char to be proficient in all 18 skills.
Whether you go Rogue 6 Bard 4 Ranger 1 or Bard 10 Rogue 1 Ranger 1 you'd still get Expertise in 6 of those skills.
Have a rogue, bard, paladin, or warlock be the "face" - aka be the one talking to every npc
have a cleric or someone with guidance to help boost their rolls
It is that simple