Baldur's Gate 3

Baldur's Gate 3

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Millenia Aug 3, 2023 @ 7:30pm
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Dice rolls are a bad system for speech checks.
Literally no point in having +3 and +2 in persuation etc when you just roll a 2 on a 10 required check.

Its stupid, straight up. It just promotes savescumming
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Showing 1-15 of 185 comments
Recjawjind Aug 3, 2023 @ 7:31pm 
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You know what D&D is, right?
But that's how D&D works? You can be a poet laureate and absolutely beef it in your next conversation.
lemurs2 Aug 3, 2023 @ 7:32pm 
It promotes save scumming in you but not me. Play the game, do not cheat the game.
Millenia Aug 3, 2023 @ 7:32pm 
Originally posted by Recjawjind:
You know what D&D is, right?

Which doesnt translate well to a pc game format. Apparently. Unless you were talking about savescumming
Tsuru Aug 3, 2023 @ 7:33pm 
Save scumming is a product of people who dont want to play the game as designed. They are too afraid of FOMO instead of just you know...experiencing the flow of what happens.
Steppenrazor Aug 3, 2023 @ 7:33pm 
Originally posted by Recjawjind:
You know what D&D is, right?

yea.. i mean its almost like they want some random chance to try and act like its "real life"
Tikigod Aug 3, 2023 @ 7:33pm 
Originally posted by Millenia:
Literally no point in having +3 and +2 in persuation etc when you just roll a 2 on a 10 required check.

Its stupid, straight up. It just promotes savescumming

You know video game RPGs have been doing similar for decades right?

It's like a fundamental foundation of the entire genre.

All this game does is actually show you the dice roll instead of:

[Dialogue Text Here] (48% chance)
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[Dialogue Text Here] (Green/Yellow/Red Colour coded)
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[Dialogue Text Here] (Easy, Medium, Hard)



Hell it's such a bed rock of Video Games that almost all genre of games utilise the exact same approach to critical things from Strategy Games rolling dice to decide if a attack actually hits, to simulation games rolling dice to decide if a random Event triggers or not one moment to the next.
Last edited by Tikigod; Aug 3, 2023 @ 7:38pm
John Cena Aug 3, 2023 @ 7:34pm 
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Originally posted by Millenia:
Literally no point in having +3 and +2 in persuation etc when you just roll a 2 on a 10 required check.

Its stupid, straight up. It just promotes savescumming

op u should savescum for this post and redo it cuz its terrible
LordAnubis Aug 3, 2023 @ 7:35pm 
Originally posted by Millenia:
Originally posted by Recjawjind:
You know what D&D is, right?

Which doesnt translate well to a pc game format. Apparently. Unless you were talking about savescumming

This isn't the first D&D game. Apparently you never played BG 1 or 2, or any of the Neverwinter Nights games. Those all had dice rolls too, they just happened automatically instead of letting the player click their mouse to show an animation.
teksuo Aug 3, 2023 @ 7:35pm 
is there a way to speed them up? i couldnt care less for that animation and the subsequent adjusting that comes with it. not too keen on watching that for 10 seconds every time.

guess i should scrounge through the options or something.

edit: oh damn you gotta spam click a whole bunch to skip and its still slow lol. bummer.
Last edited by teksuo; Aug 3, 2023 @ 7:38pm
DYSEQTA Aug 3, 2023 @ 7:37pm 
Originally posted by Millenia:
Its stupid, straight up. It just promotes savescumming
Don't save scum. Learn to embrace that the dice rolls are representing chaos. Things go wrong, fact of life. The + this and + that are not pointless, they bend things in your favour. However, a higher chance at success does not equal success. The whole point of a game like this is figuring out what to do with hand your a dealt.

I am not mocking you or being mean. I am encouraging you to shift your perspective so that you might better enjoy the game as it seems you are, understandably, applying 'normal' game expectations to this.
Last edited by DYSEQTA; Aug 3, 2023 @ 7:38pm
ShadowDark3 Aug 3, 2023 @ 7:37pm 
Other games have taught you that success is the only way to progress. Forget that. See where your failures take you.
Steppenrazor Aug 3, 2023 @ 7:38pm 
Originally posted by Millenia:
Originally posted by Recjawjind:
You know what D&D is, right?

Which doesnt translate well to a pc game format. Apparently. Unless you were talking about savescumming

save some folks don't save scum.. some do.. some don't.. its personal choice with a Vid game..

but for RPG folks.. some take what they get.. others don't. its all personal choice.. dont like the checks? save scum. like them? live with what you get.. even the greatest speaker.. messes up and loses the audience.


not sure how that's hard to understand.
Lawlman Griff Aug 3, 2023 @ 7:38pm 
Originally posted by Lionel Richie:
But that's how D&D works? You can be a poet laureate and absolutely beef it in your next conversation.

Leaving aside the dubious notion that DnD's worst mechanical flaws have to be recreated forever, tabletop games have the advantage that if you fail a skill check you can keep trying new angles as long as your DM is willing to put up with it. In a video game there's no DM to adapt the scenario, so failing a single critical role does way more to wall of noncombat approaches. IMO that makes a strong case for why crpg adaptations should use less- or non-random approaches to skill checks.

CRPGs that put a lot of effort into allowing the player to 'fail forward' without making the failures seem inconsequential are another way to deal with it, Disco Elysium was pretty great in that regard. Dunno if BG3 is at that level or not.
Last edited by Lawlman Griff; Aug 3, 2023 @ 7:39pm
Kyle'Thuzad Aug 3, 2023 @ 7:40pm 
Originally posted by Lawlman Griff:
Originally posted by Lionel Richie:
But that's how D&D works? You can be a poet laureate and absolutely beef it in your next conversation.

Leaving aside the dubious notion that DnD's worst mechanical flaws have to be recreated forever, tabletop games have the advantage that if you fail a skill check you can keep trying new angles as long as your DM is willing to put up with it. In a video game there's no DM to adapt the scenario, so failing a single critical role does way more to wall of noncombat approaches. IMO that makes a strong case for why crpg adaptations should use less- or non-random approaches to skill checks.

They designed the game to flow around the rolls. You don't have to nail every persuasion roll, just play the game.
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Date Posted: Aug 3, 2023 @ 7:30pm
Posts: 185