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Expectations of Integrity and principles and that people act intellectually consistent is hardly the most minor thing. "Rightly to be great is not to stir without great argument but greatly to find quarrel in a straw, when honor's at the stake."
I mean the game is tedious in part stemming from the baffling choices. And one can use tools like onomatopoeia to add emotional nuance to writing. "Ugh" is something people frequently say when they are experiencing frustration. "... ugh" expressed this idea much more succinctly than "This game is a constant source of frustration due, in part but not limited to, the above listed reasons."
Like other party members? That is weird, especially because they could have organically put that in when you get access to the hirelings, ala Owlcat's Pathfinder games. I agree.
I know, right? 5e is such a forgiving game and... honestly, the only game that really requires min-mixed stats is 3e. 1e and 2e, ability scores weren't super important. 5e, you can do just fine with weird stats.
It's so frustrating how this just guides everything to that optimal path and in the end, people are just playing the same three exploit builds.
Can't customize origin characters because it messes with their dialogue options and makes their cut scenes make no sense.
You can respec them later, though, to allow people to have those characters in their team (if they like the characters), while also having a team composition that they prefer. For example one might really like Shadowheart, but does not want to play a cleric in the team, so respecing allows you to fix that, with the caviat that I mentioned above.
Now, why not allow to customize them from the start? So it doesn't incentivize new players from picking an origin character and just change customize their class, thus unkowingly ruining the story narrative for themselves.
Wdym quest reactivity?
What character are you talking about having their voice changed?
Bards play music.
Playing music has a an actual gameplay effect; a very powerful effect, that is.
You can learn to play an instrument through a feat if you're not a Bard.
Deluxe Edition items are not meant to be P2W, they're meant to be nice looking. A "thank you" for supporting the game. They're there just to look good.
Humans could be better, but they're not "objectively awful". Gale can be equipped with light armor and a halberd, for example ;)
No lies were told.
Heck, you count 6 companions... Just from the top of my head I can think of 10 companions, and I know for a fact that there are more than that. You just have to find them throughout the game, and also make the right choices for them to join you. Because, depending on your choices, they might not want to join you. Or, heck, you might even kill them without ever knowing that they were potential companions. How's that for reactivity?
Also, the characters are meant to be their own personas with their own ambitions and goals, their own lives that they were dragged out from and inserted in to the same situation as the rest of you, lives that they want to get back to. Perhaps you don't like them, but they are not meant to be pandered towards the PC. They are meant to have personality, even if you won't like everything about them. Maybe you'd soften up a bit to them if you bothered to get to know them, though.
It is the most minor thing when the core gaming experience we respond to as we play it remains rock-solid and enjoyable. You seem to be hung up entirely on "I was told this, and then they did THIS" with little comment on the actual experience of playing the game.
Except in terms of the writing quality where you commented, where again, I'd ask the question - show me an RPG of this breadth and scope with better writing and characterization than what little most of us have seen by now of Baldur's Gate 3. Mind, you didn't just say isn't good or was average - you referred to it as "trash" which in mind is just plain silly, but you're entitled to you opinion - I'm just hoping you're capable of defending it.
Again, your word, not mine - and we both know this is going to win every award under the sun this year for everything including and especially writing.
I apologise if I was rude. I'm taking a fair bit of flack here and I might have been too defensive.
delusions on full display here
Deadfire has some great writing, first Pillars are a gem in its own right but the writing is very "generic fantasy novel" with occasional moments of brilliance
BG3's world is actually really really small compared to other RPGs. In terms of scale, it's the smallest of all the Baldur's Gates by far. I say this as someone who is nearly done the game. The maps that are here are very, very dense, but that's to off set that there are only a few zones and those, like DOS2, cannot be freely travelled between. Once you get to act 3, you are in Baldur's Gate. There isn't any going back to earlier areas. Baldur's Gate is tiny in compared to BG1.
BG3 is very small and very linear. If you compare it to most RPGs coming out of the Black Isle/Obsidian/Troika tradition of RPG, and to some extent Bioware, if you look at scope and reactivity, then BG3 is... severely lacking.
If anyone disagrees with me, I welcome their position. I certainly am not trying to invalidate anyone's experience with the game by sharing my own. However, I will say that in time, I think that people will see this game as I do. This is my experience in the past with people gradually seeing what I did at the beginning when they are at the end. Forgive me if that sounds pompous. Baldur's Gate 3 is not a once in a generational game that many believe it to be.
I disagree. Pillars was brilliant beneath a veneer of generic fantasy novel. The ideas set forth in that game was rather grand and that they wrote the game to accommodate a variety of different personalities has great because it meant that you often had lines you wanted to say. That the world would then react to those choices-- both positively and negatively was quite clever.
And the implications of the story were fantastic.