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EA was 30 hours of content and that wasn’t even the completed act 1
However, my concern with games that have low level caps (particularly video games or CRPGs) is *WHAT* do you do in the game to progress or get more powerful if the game is supposedly so so long (even 50hrs long let alone the reporter 75-150hrs depending on your completionist objectives)??
Meaning what are the specific game mechanics beyond simply "story dialogue" that actually make you feel as though you are getting more powerful in all that time (let's just use the 50-60hr figure)? In tabletop games, not just D&D, I've played many like the old Role master or now Pathfinder, but those allow the GM enormous freedom to allow the characters to do virtually anything they want and they use all sorts of mechanics like skills, spells, feats, traits, etc etc....
In a CRPG like this one what mechanics do they have to allow for 40-80hrs of gaming where it's not just walking through a story driven arc with very little "character building"? As in, are there skill trees? Is there something you can do in between these levels (and ostensibly all the time?) that allows you to feel like you're doing something or progressing and getting more powerful? That's my main concern.
The game looks beautiful when I watch my son play. Gorgeous. And the massive cinematics and dialogue amounts sound totally cool. My biggest concern is about the mechanics of character building (like what do you actually *DO* in between these levels). Thanks for your opinions in advance! 👍🏻
By level 4 in EA you felt powerful. At level 5 you felt like a god. Depending on how much exploration you do, depends on how much you level. But it is a slow leveling process.
30 hours to level 5, add in scaling. 50-75 hours to 10-12. Feels about right