Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No, this is not how it works, unless perhaps they got the exact same initiative roll.
I'm not sure what's funnier, @CiZerin's replies here, or the people missing the all-too-obvious sarcasm entirely.
As for the actual topic of this thread, I agree, it would be nice to have a ready action option to delay one's turn in the initiative order. Though, one thing you can do if you want your rogue to get sneak attack on the very first round...start the combat from stealth, and get surprise on your enemies. That works great.
It's an essential feature of tactical RPGs.
Just wanted you to notice all of his sarcasm.
Man, people missing sarcasm are the worst.
Yeah unbinding/ungrouping the party and having the rogues out of combat and stealthed to start is how I have been working around this. Its cheese but it allows me to actually follow how 5th ed D&D should be played.
Larian is is a very experienced studio, with more than 400 devs in different countries, already launched big AAA games in the past, you are very wrong right there.
Maybe you can even do it with some trick that I haven't discovered when an enemy has a turn in between. I haven't figure that out yet though.
This is only true, IF your other team mates roll initiative as high as your rogues to go before all the other enemies. If there is a enemy between yall in the turn order, then you can not do this.
The feat ALERT with all your team mates will make this a lot easier to pull off
So I loaded a few different saves and I'm cornfused, sometimes it seems the case and others not.. unless when this happen the PCs and NPCs all have the same exact initiative (dont think you can look at initiative numbers after the initial roll so I can't look on the saves that do allow this).
Uploaded a clip of a combat where it allowed it.
https://www.youtube.com/watch?v=PAEMAP4qElc