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I played early access and I do not recall this being an issue. Could have missed it? but did not hear of it and when I encountered the issue in the new game, I went looking in discussions for the issue... but there was only this thread that came up in the search.
Well, this thread is 27 pages long for me right now, and there is a longer one on Reddit.
I tried getting into Larian's forums to echo some of this there, but I never received a confirmation email so no luck there.
Umm, what? Are you even responding to this thread?
Yes, people mentioned this in early access. The ability to leave custom characters at camp was requested years ago, and many times since then. In early access it worked differently. If you joined at the start of a campaign then you were able to create a custom character. If you joined after any progress then you were left to play an existing character without the option to create a new one.
After full release that changed. Joining a campaign at any time now requires you to create a custom character. There's a couple ways this could have been handled. There could have been a button offered to the joining player that says "skip character creation" which would have allowed one to play an existing character just like in early access. Another option would be to add a dialogue option to custom characters to ask them to wait at camp. Most players on this thread prefer the second option as it would un-bork savegames that are already in progress.
There are a couple of reasons this blew up as much as it did. First, there was no warning of any kind to players that they would never be able to dismiss custom characters to camp. This resulted in friends joining each others games and then having their characters remain in-party permanently. For those that had 3 friends join, they were permanently locked out of any content that required an origin NPC to be in-party.
Second, initially campaigns were by default, open to the public. So anyone could randomly jump into your game and create a character and leave it there. Forcing you to reload a previous save or keep that character. I believe this has changed but I'm not certain. I have changed my settings to Invite only in the main menu options.
Finally, the host initially had no way to refuse a player entry into their campaign other than by changing the connectivity options to Closed, Invite only, or Friends only and most didn't even realize that this was an issue until too late.
Thankfully the dev team has corrected that third issue in the latest patch and you can now choose to deny a player entry when they try to join. It is my fervent hope that this is just step one in correcting an oversight, and that we will see more comprehensive measures addressing this issue put in place over future patches.
The game needs the option to let us resume playing with NPCs when we're not full of friends.
However they want to implement it, I'll leave it to them. But getting locked out of using NPCs because you once had some friends with you is lame.
I mean, there is an option to hire new custom characters at any time at the Undead NPC, right? Why not just make it the default option to join a running game by picking one of the available characters, and if that person wants to create a new one, there still is that NPC, that can create a new one. There really is no excuse not to change this, especially when the Early Access already had a slightly better system, than right now. Picking an already existing character to join in for a while, should be the default!
WTF Larian?
Guess I'm making a new file... 10+ hours down the drain
So they're aware of it. I'd watch to see whats in patch 2, which is being billed as primarily responding to feedback and restoring cut content.
Leaving player character in camp might be technically pretty complicated. This is not an easy thing to implement.
Party swap menu on the other hand should have been in the game and they will most likelly add it in some bigger patch or definitive edition.
Something that should be fixed as well if you ask me.