Baldur's Gate 3

Baldur's Gate 3

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ZestWeiss Aug 3, 2023 @ 2:53pm
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Remove player character from party
Does anyone know how to remove a player character from party? I'm stuck with a friends character and can't remove his for some reason.
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Showing 391-405 of 491 comments
lada_ loving life! Aug 18, 2023 @ 11:37am 
Originally posted by Sismanski:
Originally posted by steveredd:
I can imagine their looking into the issuie and its Not something a simple hotfix can do. theres A LOT that goes into this game and I think some people seem to forget that.

AS for modders thats great they can get around it however who knows how it is affecting the game. If modding it works though go for that route.

Please don't forget, that this game was 3 years in Early Access and I'm sure people mentioned this issue multiple times since then. Multiplayer is a big part of the game, and this should be one of the top priorities, since it is a savegame breaking bug.
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I played early access and I do not recall this being an issue. Could have missed it? but did not hear of it and when I encountered the issue in the new game, I went looking in discussions for the issue... but there was only this thread that came up in the search.
Adorath Aug 18, 2023 @ 1:25pm 
I never played MP in early access... but I'm sure it would have been an issue if I had. It wasn't available at all? Or for a long time, if I remember correctly though...
Mantis {CY} Aug 18, 2023 @ 1:44pm 
Originally posted by Jim Nill's Mustache:
Feel like this should be talked about more, but I understand the % of players playing 4 custom chars is likely low.

Well, this thread is 27 pages long for me right now, and there is a longer one on Reddit.
I tried getting into Larian's forums to echo some of this there, but I never received a confirmation email so no luck there.

Originally posted by Report™:
so you are saying they are racists?

Umm, what? Are you even responding to this thread?

Originally posted by lada_:
Originally posted by Sismanski:

Please don't forget, that this game was 3 years in Early Access and I'm sure people mentioned this issue multiple times since then. Multiplayer is a big part of the game, and this should be one of the top priorities, since it is a savegame breaking bug.
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I played early access and I do not recall this being an issue. Could have missed it? but did not hear of it and when I encountered the issue in the new game, I went looking in discussions for the issue... but there was only this thread that came up in the search.

Yes, people mentioned this in early access. The ability to leave custom characters at camp was requested years ago, and many times since then. In early access it worked differently. If you joined at the start of a campaign then you were able to create a custom character. If you joined after any progress then you were left to play an existing character without the option to create a new one.

After full release that changed. Joining a campaign at any time now requires you to create a custom character. There's a couple ways this could have been handled. There could have been a button offered to the joining player that says "skip character creation" which would have allowed one to play an existing character just like in early access. Another option would be to add a dialogue option to custom characters to ask them to wait at camp. Most players on this thread prefer the second option as it would un-bork savegames that are already in progress.

There are a couple of reasons this blew up as much as it did. First, there was no warning of any kind to players that they would never be able to dismiss custom characters to camp. This resulted in friends joining each others games and then having their characters remain in-party permanently. For those that had 3 friends join, they were permanently locked out of any content that required an origin NPC to be in-party.
Second, initially campaigns were by default, open to the public. So anyone could randomly jump into your game and create a character and leave it there. Forcing you to reload a previous save or keep that character. I believe this has changed but I'm not certain. I have changed my settings to Invite only in the main menu options.
Finally, the host initially had no way to refuse a player entry into their campaign other than by changing the connectivity options to Closed, Invite only, or Friends only and most didn't even realize that this was an issue until too late.

Thankfully the dev team has corrected that third issue in the latest patch and you can now choose to deny a player entry when they try to join. It is my fervent hope that this is just step one in correcting an oversight, and that we will see more comprehensive measures addressing this issue put in place over future patches.
Last edited by Mantis {CY}; Aug 18, 2023 @ 1:48pm
NightshadeXL Aug 18, 2023 @ 3:35pm 
Just going to bump this as a huge issue.
The game needs the option to let us resume playing with NPCs when we're not full of friends.
However they want to implement it, I'll leave it to them. But getting locked out of using NPCs because you once had some friends with you is lame.
AzBearin Aug 18, 2023 @ 3:36pm 
Thank you for this update, I am one of those who got some random player pop up and wondered what was going on. Weird I don't entirely dislike the new char BUT don't like that I lose MY choices for my party. Hoping this gets fixed soon.
Sismanski Aug 18, 2023 @ 3:55pm 
Originally posted by Mantis {CY}:
Yes, people mentioned this in early access. The ability to leave custom characters at camp was requested years ago, and many times since then. In early access it worked differently. If you joined at the start of a campaign then you were able to create a custom character. If you joined after any progress then you were left to play an existing character without the option to create a new one.

After full release that changed. Joining a campaign at any time now requires you to create a custom character. There's a couple ways this could have been handled. There could have been a button offered to the joining player that says "skip character creation" which would have allowed one to play an existing character just like in early access. Another option would be to add a dialogue option to custom characters to ask them to wait at camp. Most players on this thread prefer the second option as it would un-bork savegames that are already in progress.

I mean, there is an option to hire new custom characters at any time at the Undead NPC, right? Why not just make it the default option to join a running game by picking one of the available characters, and if that person wants to create a new one, there still is that NPC, that can create a new one. There really is no excuse not to change this, especially when the Early Access already had a slightly better system, than right now. Picking an already existing character to join in for a while, should be the default!
StaqOverFlow- Aug 18, 2023 @ 3:59pm 
bumping this with a +1

WTF Larian?
76561198824996486 Aug 18, 2023 @ 10:31pm 
this needs to be priority number 1 for larian to fix. there is some hacky method of deleting the characters around but im not sure if it will screw up a save file + id rather just leave my friends characters in camp rather then deleting them by brute force
Report™ Aug 19, 2023 @ 4:27am 
google "how to remove custom characters in bg3" it should be the first link for a reddit thread.
Araneae Aug 19, 2023 @ 8:40pm 
Really weird that you can't leave a custom character at camp. That's really not that big of a request, and there's no lore reason not to allow it. Kind of kills the whole multi-player aspect if you're locked out of NPC interactions. Like how is there not a party swap menu? This is a core feature of RPGs from Final Fantasy to KOTOR.

Guess I'm making a new file... 10+ hours down the drain
Last edited by Araneae; Aug 19, 2023 @ 8:46pm
Krypto Aug 19, 2023 @ 8:51pm 
They mentioned on twitter this is something they're actively working on sometime last week. I don't have the tweet on hand but they said it was "on their whiteboard in permanent marker to fix".

So they're aware of it. I'd watch to see whats in patch 2, which is being billed as primarily responding to feedback and restoring cut content.
Farsha Aug 19, 2023 @ 11:36pm 
Originally posted by Araneae:
Really weird that you can't leave a custom character at camp. That's really not that big of a request, and there's no lore reason not to allow it. Kind of kills the whole multi-player aspect if you're locked out of NPC interactions. Like how is there not a party swap menu? This is a core feature of RPGs from Final Fantasy to KOTOR.

Guess I'm making a new file... 10+ hours down the drain

Leaving player character in camp might be technically pretty complicated. This is not an easy thing to implement.

Party swap menu on the other hand should have been in the game and they will most likelly add it in some bigger patch or definitive edition.
navigator4223 Aug 20, 2023 @ 1:11pm 
Same problem like back in the day with D:OS2, unfortunately. The multiplayer characters can't be removed.

Something that should be fixed as well if you ask me.
Tziva Aug 21, 2023 @ 12:13am 
Ughghg it didn't warn me it would do this. Friend joined my solo game for a specific fight and now I'm stuck with their character forever? Nothing warned me this would happen; I only found this thread searching when I couldn't figur eout how to remove them.
Report™ Aug 21, 2023 @ 1:31am 
Originally posted by Araneae:
Really weird that you can't leave a custom character at camp. That's really not that big of a request, and there's no lore reason not to allow it. Kind of kills the whole multi-player aspect if you're locked out of NPC interactions. Like how is there not a party swap menu? This is a core feature of RPGs from Final Fantasy to KOTOR.

Guess I'm making a new file... 10+ hours down the drain
again, you can remove them with a mod. look above your post
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Date Posted: Aug 3, 2023 @ 2:53pm
Posts: 491