Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
just a warning to anyone who has not read this in the thread here.
Choose the option "Closed" if you do not want this situation.
Yes, you will never get rid of that char otherwise... unless they fix it in the Patch 4.
Patch 3 just dropped, so let's hope a 'fix' is being designed now. Larian is aware of this bug and have publicly stated that they are now working on it. See the twitter(aka X) link above in the thread.
Again, CHOOSE the 'Closed' option in Options.
I started a whole new character run-through exactly like my other only without the 'open' co-op button. Fortunately, Larian addresses a lot of other bugs and fixes in Patch 3 and this will be an even smoother run! ...with my game in 'Closed.'
How could something so essential, which worked perfectly fine in OS2, go so bad here? Friends who join should have the option to create a new Hireling or take over an already existing character. When he leaves, the character should be present in the camp, with the option to leave him there or keep playing with him at any time. But we can't talk to those characters, we can't just remove them in sessions menu, killing them also doesn't help, because that doesn't help to make them disappear. This needs a hotfix, otherwise I see little hope, that this has any future for me for further playthroughs. We started over once already, and our friend wanted to join us again today, but this time I had to deny his request, which really is sad in a coop game like this :(
Interesting. And how was it in Baldur's Gate 1 and 2? Oh? What's that? You could drop in and out and even import your character from your single player campaign? Wow, you make it sound like they took license with the series to make an intellectually lazy design decision!
Doesn't work, sadly. They'll still take up a slot.
ALLOW US TO KICK PLAYER CHARACTERS IN MULTIPLAYER ! ! !
PATCH THE GAME !
I guess it kinda works if you start a game with 2 or three friends and make progress without them if you record progress during their absence so they can play catch-up story wise?
It not clear at all how to do this in begin.
I got a message "XXXX left the game" and suddenly i had a level 4 monk in the party. Weird ? Very weird. Luckily i save often so after trying to get rid of him i reloaded, not much lost. But the question remains, how can someone else end up in a strangers solo player campaign ?
Guess your game was set to default "friends can join", which means any of your Steam friends can join as they please, or you had your game on public, which means any player on the whole world can see you playing in the game browser and can join you.
The other two options are private and invite only, while this isn't fixed, public and friends mode is just nonsense. Invite only is what you may want to setup your game on next time.