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You mean balanced?
The only thing you can really and realistically do with this game to come closer to mimicking the 5E P&P experience would be to disable the so called 'karmic dice' (rigged rolls).
Yeah, but DMs usually don't make monsters having twice dice comparing to Monster Manual.
I've disabled it already. The problem is developers usually do hard difficulties by simple increase monsters' stats. So wolves become more like tigers etc.
You have to roll and calculate everything manually at the table so if your DM is constantly throwing massive groups of goblins at you you'll take a bloody week to get through a single small area.
On the other hand if you designed the game encounters like tabletop ones they'd be boring as hell.
Trust me, I know the difference between video games and P&P, I've been playing both for 25 years now... I just hate when developers pump opponents stats to crazy levels and call it "insane difficulty".
They kinda have to. Because optimizing is so much easier in a video game.
But to this point BG3 is nowhere as ridiculous as Pathfinder video games.
So default for basic rules. Though There's a bunch of homebrew stuff in the game in classes and mechanics (bonus action shoves and hide for example).
Easy adds advantage on pretty much everything. And hard (tactician) rebalances encounters but rather than inflating stats it gives enemies better spells, gear and adds more of them. They will also get more aggressive AI and target squishies first.
Aha, I see, thank you.