Baldur's Gate 3

Baldur's Gate 3

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Kshahdoo Aug 3, 2023 @ 2:51pm
What difficulty is closest to core 5th Ed rules?
I always try to play D&D/Pathfinder games as close to P&P rules as possible.
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Showing 1-14 of 14 comments
Kshahdoo Aug 3, 2023 @ 3:04pm 
Oh well, it looks like it's hard to get answers here because your threads go down really deep.
Synaptyc Aug 3, 2023 @ 3:05pm 
The default.
Metadigital Aug 3, 2023 @ 3:06pm 
Difficulty in D&D is highly dependent on your DM. If you want to play an intended difficulty, then go with the normal setting.
tank fan Aug 3, 2023 @ 3:07pm 
the hardest option if ur DM isnt a nooblord
Last edited by tank fan; Aug 3, 2023 @ 3:07pm
Kshahdoo Aug 3, 2023 @ 3:08pm 
Originally posted by Synaptyc:
The default.

You mean balanced?
LordAnubis Aug 3, 2023 @ 3:08pm 
The middle difficulty will probably give you the most true D&D experience for *most* GMs in tabletop. Some GMs are complete ♥♥♥♥♥ though.
Last edited by LordAnubis; Aug 3, 2023 @ 3:08pm
Moriendor Aug 3, 2023 @ 3:08pm 
This is a video game adaptation loosely(!) based on 5E D&D rules. Your question can not really be answered. 5E is just the rule set (a framework) for P&P game masters and P&P players and not a difficulty level for a video game.

The only thing you can really and realistically do with this game to come closer to mimicking the 5E P&P experience would be to disable the so called 'karmic dice' (rigged rolls).
Kshahdoo Aug 3, 2023 @ 3:10pm 
Originally posted by Metadigital:
Difficulty in D&D is highly dependent on your DM. If you want to play an intended difficulty, then go with the normal setting.

Yeah, but DMs usually don't make monsters having twice dice comparing to Monster Manual.
Kshahdoo Aug 3, 2023 @ 3:13pm 
Originally posted by Moriendor:
This is a video game adaptation loosely(!) based on 5E D&D rules. Your question can not really be answered. 5E is just the rule set (a framework) for P&P game masters and P&P players and not a difficulty level for a video game.

The only thing you can really and realistically do with this game to come closer to mimicking the 5E P&P experience would be to disable the so called 'karmic dice' (rigged rolls).

I've disabled it already. The problem is developers usually do hard difficulties by simple increase monsters' stats. So wolves become more like tigers etc.
tank fan Aug 3, 2023 @ 3:14pm 
maybe you should just not be a babby and play on tactician
Midnight Aug 3, 2023 @ 3:14pm 
Tabletop encounters don't really translate into video game encounters.

You have to roll and calculate everything manually at the table so if your DM is constantly throwing massive groups of goblins at you you'll take a bloody week to get through a single small area.

On the other hand if you designed the game encounters like tabletop ones they'd be boring as hell.
Last edited by Midnight; Aug 3, 2023 @ 3:15pm
Kshahdoo Aug 3, 2023 @ 3:17pm 
Originally posted by Midnight:
Tabletop encounters don't really translate into video game encounters.

You have to roll and calculate everything manualy at the table so if your DM is constantly throwing massive groups of goblins at you you'll take a bloody week to get through a single small area.

On the other hand if you designed the game encounters like tabletop ones they'd be boring as hell.

Trust me, I know the difference between video games and P&P, I've been playing both for 25 years now... I just hate when developers pump opponents stats to crazy levels and call it "insane difficulty".
Midnight Aug 3, 2023 @ 3:25pm 
Originally posted by Kshahdoo:
Originally posted by Midnight:
Tabletop encounters don't really translate into video game encounters.

You have to roll and calculate everything manualy at the table so if your DM is constantly throwing massive groups of goblins at you you'll take a bloody week to get through a single small area.

On the other hand if you designed the game encounters like tabletop ones they'd be boring as hell.

Trust me, I know the difference between video games and P&P, I've been playing both for 25 years now... I just hate when developers pump opponents stats to crazy levels and call it "insane difficulty".

They kinda have to. Because optimizing is so much easier in a video game.

But to this point BG3 is nowhere as ridiculous as Pathfinder video games.

So default for basic rules. Though There's a bunch of homebrew stuff in the game in classes and mechanics (bonus action shoves and hide for example).

Easy adds advantage on pretty much everything. And hard (tactician) rebalances encounters but rather than inflating stats it gives enemies better spells, gear and adds more of them. They will also get more aggressive AI and target squishies first.
Last edited by Midnight; Aug 3, 2023 @ 3:27pm
Kshahdoo Aug 3, 2023 @ 3:32pm 
Originally posted by Midnight:
Originally posted by Kshahdoo:

Trust me, I know the difference between video games and P&P, I've been playing both for 25 years now... I just hate when developers pump opponents stats to crazy levels and call it "insane difficulty".

They kinda have to. Because optimizing is so much easier in a video game.

But to this point BG3 is nowhere as ridiculous as Pathfinder video games.

So default for basic rules. Though There's a bunch of homebrew stuff in the game in classes and mechanics (bonus action shoves and hide for example).

Easy adds advantage on pretty much everything. And hard (tactician) rebalances encounters but rather than inflating stats it gives enemies better spells, gear and adds more of them. They will also get more aggressive AI and target squishies first.

Aha, I see, thank you.
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Date Posted: Aug 3, 2023 @ 2:51pm
Posts: 14