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Quite strange for a game that is supposed to be about immersion... my only fear is that the recordings are completely borked in the studio and there nothing that can be done.
Assasins creed Valhalla had compressed audio at 24khz and i dont think its ever been fixed i hope this is not the issue with BG3 what a complete waste otherwise and they should be slammed for this
Generally, the game isn't designed for spatial audio like Windows Sonic and Dolby Atmos, so if you have something like that enabled try disabling it and see if that resolves your issue. If not, contact support.
I'm getting it with no spatial audio just through a decent amp/dac and set of headphones.
Most of the game sounds fine - the music, many voices are also fine - but when you first meet Lae'Zel in the nautiloid it doesn't sound tinny, like a low quality mp3?
Sadly the issue does exist, it seems you just havn't noticed the drop in audio quality. You can look up videos of new playthroughs and compare the new audio to the old early access audio, in regards to voices there is a noticable dip in quality and everything sounds either over compressed or badly recorded as well as lower overall volume. I'm assuming this is a bug that will be fixed and not the intended design as it is a jarring difference if you were playing early access just before release.
To those who are experiencing echo / other more extreme audio issues, that is a seperate issue and most likely your windows spatial audio settings. The issue op is talking about is not the same issue and is a game specific bug.