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Thats what i always thought to
It might be interesting to have a toggle switch to remove crits/fumbles from checks/saves, but it is what it is. A DC30 (and there are at least 2 of them in BG3) will be a 0% chance if you can't +10 your bonus instead of 1:20. A DC 10 with a +10 bonus (which is possible to do in BG3) won't be a 1:20 chance of failure.
Still, it is what it is. It is likely what it is because it's immensely popular and the future of D&D is going to have it.
making a big mistake 1/20 times at your characters specialization might probably be a bit too often though, but i guess that's what karmic dice are for.
Awful system as a whole. I don't respect your opinion on NAT 1 and 20. I actually hate the word "natural 20". What even is "natural" for? Who called it so stupid?
I dunno, it sounds pretty fun not failing a pathetically low roll after spending the character's entire build leveling it up in that roll
This just sounds like another reason to stay away from their attempt to remake 5e.
They dropped it from later UAs because the reaction to it was extremely negative.
Extremly popular by whom?
I never saw someone roll a nat20 and automatically succeed in their presuasion attempt. It is always followed by a "and that sums up to?"
Usually, what a Nat20 does at a table is, the result is not as bad even if you roll lower than the dc, you still don't succeed, but you don't fail as hard.
And if you meet the DC, it usually is a slightly better result.
So why should a Nat1 automatically fail? Except for Attacks. Nat1 and Nat20 always existed for Attacks.
And don't put the blame on Critical Role, there were popular live plays before them doing it. Chris Perkins DMing Acquisition Incorporated played it that way all the time.
I have nothing against the houserule, I just don't think it's conducive to an enjoyable experience in a video game.