Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The sound in general is kind of weirdly mixed in terms of volume, but my main issue lies with the dialogue. The characters are very quiet, so I have to turn up my volume in Windows by 10-20% compared to usual to understand them. Also the dialogue sounds totally thin and overcompressed. As if Shadowheart and Lae'zel were speaking through bad smartphone speakers.
And yes, I have disabled spatial audio and all other windows sound enhancements. This doesn't help.
Apart from that, I have tried a bunch of combinations of ingame sound settings (dynamic range, occlusion, center audio etc.) and it has helped a bit in terms of general volume mixing, but the dialogues remain thin, overcompressed and unusual qiet.
Or was the initial recording quality for dialogue simply not good?
For me, the game is unplayable in this state because the issue irritates me so much. Any help is appreciated.
I use a ASRock Z390 Pro4 with Realtek ALC892 Audio Codec in combination with stereo headphones plugged in to the front panel. Drivers are up to date. (just updated them yesterday)
I am glad people are still talking about this issue because I don't believe it has been acknowledged by Larian.
It sounded much better in Early Access.
This person made a pretty good video highlighting the issue. Baldurs Gate 3 - Bad voice quality (Early access and full release comparison)