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It took me years to break this bad habbit.
In this game have 2 rules.
1: No reload unless it is party wipe.
2: No undoing choices.
If you break either of those rules punish yourself.
Meaby 10 push ups or not being able to play for an hour.
Threat yourself as if you would discipling a misbehaving child.
As much as we like to pretend otherwise we never grow out of the praise and punishment system.
It works.
Ofcourse reward yourself for not save scumming.
Also remember:
Emotions come and go.
Just outlast them.
Geez, I might finally cut my DadBelly 'Without the Dad' part of it
Breaking gaming habits can be tough, I used to save scumm a lot. I think coming up with rules like above is helpful though, pick what you consider unnacceptable outcomes, and only load on those.
For me, character death, at least on my first playthrough. I want to see my characters stories and play with the characters I like. I 100% want my owlbear cub, heh. Lastly, I want to see where the romance story goes, so if that somehow gets completely borked by 1 decision, I'll load.
I've never tried rewarding myself, but maybe I'll come up with something for that.
I'll play co-op but my first run gonna be solo only.
1) get a sledge hammer
2) use sledgehammer on both hands, requires a strong jaw or a friend to help
3) now you are unable to safe scum
you are welcome
or if this is not for you: get some self control
Just have some willpower. Its not that hard mate. XD
I guess you could glue a tack to it or something, but the trick to not loading after every failed roll is to not do that.
I know I have real issues with this, I use to kill my enjoyment of totalwar games until I changed it to have one save slot only. Accepting a failure can be really hard unless you are forced to do so, but it can really ruin a game to have effectively 'god mode'