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The old BG's were kinda real-time, but with pauses. You could turn on pretty much all the pauses and have turn based that way.
The problem with CRPGs and real-time is that it's gets messy very quickly and virtually impossible to keep track of cooldowns, effects, buffs and debuffs and so on. Especially since you manage more than one character.
Theres many good hybrid and action RPGs with decent stories.
So most realtime cRPG games (hell -- even BG2 at times!) involved just setting your team loose in combat and just melee auto-grinding down enemies. You don't want to play chess in combat if there are 1000 combats.
Good game systems are deeper than that.
The tabletop experience is also turn-based.
Fewer battles. Better battles. More roleplaying and story. This is the way.
- A