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BARDS?
I am still just reeling from that I am sorry. Like, the rest of your anayisis is on point (although I do wonder: Did you take into account hex for calculating the warlock damage? Hex is pretty much a required spell for them. Add that onto their EBs and they should be cooking good!)
But Bards are literally *the most versatile class in the game.* Even in EA, without sword bard, they are great. Make sure you turn "Ask" For your reactions for their Bardic Inspiration, otherwise the AI tends to waste it.
Spell wise, they are heavy supports-name a support spell, and they get it...except haste, because I guess that would have been TOO much. But hey, go Lore Bard, and now you can take Haste-or literally any other spell in the game. Enjoy!
Assuming all the bard-specific gear is still in the game after release, there is a LOT to really support a Bard in chapter 1. Off the top of my head, there was a gear piece that gives temp hp to whoever you give your BI, and another that gives regular HP. You usually don't want to waste time healing directly, but a little bonus heal with something you are doing anyway? NICE!
Level 1 Bard spells are a bit weaker than most other classes, and they lack in direct damage, so you have to look at their spell list carefully, and evaluate what your party can make use of. Faerie Fire will give your other allies an easier time hitting with attack rolls, Longstrider can help as a gapcloser for Lae'zel, Tasha's is a way to get a combatant out of the fight for a bit, and a lot of enemies aren't great at Int saves. Thunderwave can punish anything that got in your face. And of course, there is the signature Bard spell: Charm Person. Risky if you get caught, but if you aren't going to be around for when it ends...
Once you hit level 2, though? Heat Metal, Detect Thoughts, Hold Person, INVISIBILITY, SHATTER, and I suspect you will get a lot of use out of Silence.
Get to level 3 spells, and you get access to any DMs most feared spell: Hypnotic. Pattern.
On top of all of this, the bard is a skill monkey. Being able to perform well in basically ANY charisma check, on top of whatever other random skills you decided to grab. And Jack of all Trades means that you are a little bit better than most untrained people in your other skills.
and on top of all these twinned haste or quicken fireball
2) Not what this topic was even about, bruh
3) Powergaming is never a good scale to compare ANYTHING to.
actually its pretty sad and fun they made sorc that good. the only caster who can get close is tempest cleric. butsorc would still do more damage, more cc, more utility etc. all other casters feeling useless, as soon as you would understand how powerfull is two-sorc with haste burst setup
Hex is honestly bit of a trap spell, after levels 3 or 4. Yes, you'll do a little more damage per target, so what? It takes your concentration. Warlocks are full spell casters. Use your concentration for something better. Like, I don't know, Hold person to paralyze one (or later, multiple enemies, Hold person upcasts amazingly well), Invisibility helps in some really obvious ways and upcasts too, Hunger of Hadar or Hypnotic pattern. Warlocks are so much more than just Hex and blast...
It sure is. Only way Hex would stay competitive later levels if it upcasted, giving more damage or anything. But it doesn't and is a bad spell later. For warlocks levels 1 & 2, it's fine... but even subclass specific spells are better than it. Fiends get Command, Great old ones get Dissonant whispers AND Hideous laughter, Archfeys most likely get Sleep and Faerie fire.
My brother in christ, the name of this topic is "Sell me on Sorcerer, Bard, or Warlock". It is not, in fact, about what class is the best in the game.
I have no idea how you came to the idea that Ranger is top 5 though. Like they are...fine? But top 5?
And look-twin haste sorc is certainly very strong, but sorcs DO have downsides. They have a very limited spell list/known spells, which can limit what they do by a lot. You keep citing this ONE THING, and its very strong, yes, but all the rest-the other CC and utility? Wizards get that too. Hell, SO DO BARDS. And Bards get access to way more learned spells, and you can't twin EVERYTHING.