Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They could add a reason for camp characters to be useful for something, but I don't get a feeling that collecting ncp's just for camp is what their going for.
This. No reason not to, and unless you want to "save" content for other runs you might actually discover interesting interactions, side quests, etc.
Wait, is this a guess, or you stating a known fact? That is cool if I don't have to drag around unwanted characters to find out their stories.
Yeah, I would very much like to know the answer to this as well. It's the whole crux of my op.