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Ein Übersetzungsproblem melden
If you want to avoid as many fights as possible without save scumming then high charisma to convince people to let you go or kill themselves or whatever is very handy.
I think my guy is draconic and also a charlaton. The gnome/charlaton also makes him really sneaky and can fit through some places none of my companions could.
I dont actually know if the draconic bit makes much of a difference tbh, ive been a mind flayer for a while now.... :(
To be fair, i have no other point of reference, i played a custom githyanki fighter for a bit but stopped as waiting for a few more patches. Finished full game and while it was no means a major problem there was some anoying bugs later i want to be sure are patched
Might work for playing in Act 1 but i'm unsure you will make it past some of the more challenging (boss) fights in act 3.
You see ( hybrid ) melee classes have very limited AoE capability, they will be swarmed and killed by " thousand cuts" of dozens of low HP enemies. Not even the heaviest armour, or the largest hitpool class can take that. For some fights you will have to wait a minute before it is your turn again all the time taking hits as you will be focussed....lol.
When you solo a powerful spellcaster you will run out of spell slots and you can never survive duking boss fights out on cantrips alone. My spellcasters survive NOT being focussed so they can lash out now and then while the armoured party members are taking the beatings. On their own they would be snuffed the 1st or 2nd round.
Add in scrolls etc and i have all the spells i need, IF I do. Screw barrels... Barrelmancy is nice, but scrolls can do more. As does runepowder... ok THAT barrel I like.
Solo is boring... but doable with smarts, even for "squishy" builds.
im not sure you will be able to make enough of them i didn't try but if you can haste then make yourself invisible then each turn attack and go invisible again...
some of the potions/scrolls are bonus actions too which helps.
taking an example
fighting the big brain at the end you can haste with a potion then teleport with a scroll and go invisble with another scroll to get halfway across the room. second turn you go visible trying to activate the thingy but with high enough AC/whatever else you can do to increase evasion you will survive until your next turn. Next turn go through the portal.
Now in my game i didn't try to sneak to the brain so didn't have the high tier spell slots still but i did have some high tier scrolls left, and wiped the brain in 2 turns.
But if you were determined to make enough invisibiity/haste potions you can probably get there with the open spell slots.
Its quite possible similar wont work everywhere else but there are some other pretty difficult situations that you can get out of with fairly similar tactics.
Im not sure if it would actually be fun to finish the whole game like this, but i believe it would probably be possible
For str you can get the giants table leg in the underdark. It's really easy to just jump over there, fly to where you need to be and will set your str to 19. The crown is good to from the ogres to get some int going for checks.
Also as warlock you can darkness/truesight and cheese most battles. If you sneak in darkness it's 100% hide chance and you'll be able to attack them via truesight, but they won't be able to shoot in or attack/see you (as long as you remember to sneak before ending turn).
The coolest thing so far about a single run is the fact that I've encountered party members in other places and had things happen that didn't before when they were in my party or back at camp.
paladin oathbreaker best but others are fine too - strong aura and charisma for non combats
- monk - open hand for radiant extra dmg, caustig ring for 2 more acid etc mass attacks etc.
- warlock, eldritch blast is strong and with item later gets u extra cha to cantrips its op as f.. (f... off barrels and str)
if u prefer to skip most fights pick halfling moon druid. just shapeshift and use every stealth possibility. thanks to potions and scrolls its like none combat mode.
Only if people go for power gamer " one shot " builds.
I made battle master paladin that plays as guardian / protector of the team. ( In tapletop mind you - edit)
He has spells to force attacks on him, can use battlemasters abilities to protect team and give disadvantages for opponents who do not target him.
All while pretty reliably keeping up buffs such as bless on the party and healing if need be.
I don't recall when I used smites in that game actually, I think it was once vs demon tentacle portal kraken hybrid monster ( Our DM is nuts).
the cringe is only for teams?
lol.
There are people looking for a challenge. Im talking about more eSport orientated players like me. Life is a competition. Dont try to tell us how to play a game.
Bard. Pretty much Bard. College of Lore is the one you want. It can do everything... will have pretty much every skill by level 10, AND can sneak around, pick locks, pick pockets, and talk their way out of just about anything or into about anything.
*Githyanki lore bard - use their Astral Knowledge ability for Intelligence and then you've got plenty of skills. Add Skilled feat and get proficiency in all but 2.